von*ferret Posted February 18, 2006 Report Posted February 18, 2006 well I would've modeled it with the mouth open, make sure all your polygons are quads, and "aquisitioned" zbrush. Quote
nico Posted February 18, 2006 Report Posted February 18, 2006 terribly wip at the moment, but this is my latest thingy. Got 3 weeks to finish it. Gonna be a wizard with a long beard when its done. Sorry for the rather fucked up light =) Face modelled after bruce willis http://img124.imageshack.us/my.php?image=brucern6bk.jpg Quote
CyanideCotdPnuts Posted February 18, 2006 Report Posted February 18, 2006 . I'm not liking the shape of the breasts, but I can work it later. Quote
von*ferret Posted February 18, 2006 Report Posted February 18, 2006 why model the nipples, if you needed them you could just normal map them. I'm assuming you'd make her clothed so.... whats up with the head horn things Quote
CyanideCotdPnuts Posted February 19, 2006 Report Posted February 19, 2006 Yeah, I won't model nipples unless it's a normal map, plus she's going to be clothed. As for the horn things, they aren't really horns. It's a wierd lighting error. Quote
Meotwister Posted February 19, 2006 Report Posted February 19, 2006 haha koko, I love the props you got goin on. The blowhole on the whale kinda looks like a bullethole sorta. Orc is looking good, yeah if that was zbrushed then I'd go out to buy new pants. pnuts- looking good, esp like the SATAN HORNS on her . question, does the clavicle come together like that like it does on her? *looks at self* Quote
Phatsniper Posted February 21, 2006 Report Posted February 21, 2006 Looking good Cyanide, although the back of the skull needs more subdivisions. I've spent the whole weekend deep inside max working on my MP5A4 model from like 20 pages back. Unwrapping this was a bitch to say the least but I just have the scope and a couple of smaller objects to unwrap. I'm no skinner and this is my first real attempt at painting anything but I don't think it's turning out too badly. And some post work for kicks : I'm hoping to have this bad boy fully unwrapped and skinned by the weekend and hopefully I'll be able to to make a scene for it. Any comments welcome Quote
mike-0 Posted February 21, 2006 Report Posted February 21, 2006 is that clip modelled or normal mapped? Quote
Gaz Posted February 21, 2006 Report Posted February 21, 2006 Heres a character that I'm working on for my final year project Its at 6041 Polys Currently unwrapping her Please excuse the cuts in her legs, they were for reference Quote
KoKo5oVaR Posted February 21, 2006 Report Posted February 21, 2006 Yay this mesh looks really good gaz, i'll just do a little critic about the hands, they are too thin and long to my opinion and the part of the fingers you've elarged doesn't really do it. Quote
CyanideCotdPnuts Posted February 22, 2006 Report Posted February 22, 2006 And there's a little update on mine Quote
Bic-B@ll Posted February 22, 2006 Report Posted February 22, 2006 neat, the dip on the spine is waay too huge, and the shoulder blades need to be more pronounced though Quote
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