ShockaPop Posted April 14, 2013 Report Posted April 14, 2013 Here's my latest prop, inspired from an NS2 artwork =) Looks really nice man! I'm such a sucker for that kind of style! Quote
kikette Posted April 14, 2013 Report Posted April 14, 2013 Yeah, me too =s This is the first time I make Sci-fi and I really appreciate the challenge it gives. It's really different from victorian stuff =) Quote
Rudy.cz Posted April 15, 2013 Report Posted April 15, 2013 Here's my latest prop, inspired from an NS2 artwork =) Can we use them in NS2 maps ? Quote
kikette Posted April 15, 2013 Report Posted April 15, 2013 They'll be certainly available but I need to make some other one first =) Quote
knj Posted April 16, 2013 Report Posted April 16, 2013 (edited) My first ever bonsai tree, first ever vegetation asset lol was gooing way to good and too fast, but the shit hit the fan when it comes down to editing vertex normals, damn still i didn't get it right, need to work on this more ! Edited April 16, 2013 by knj FMPONE, kikette and Seldoon182 3 Quote
penE Posted April 16, 2013 Report Posted April 16, 2013 (edited) Haha, nice knj! and really cool prop kikette, great to see you trying out other styles . I did some cliffs once again, trying not to suck this time! The mesh uses a tiling texture and small (256²) normal map to give some unique details to the bigger shapes. The tiling texture: Edited April 16, 2013 by penE D3ads 1 Quote
kikette Posted April 17, 2013 Report Posted April 17, 2013 Great stuff guyz =D Organic stuff is such a pain to do ='( Quote
Beck Posted April 17, 2013 Report Posted April 17, 2013 Very nice! I'm going to be trying some cliff walls and other organic stuff soon and I'm dreading them Quote
Trempler Posted April 22, 2013 Report Posted April 22, 2013 (edited) Yeah some waterpipes Texture by myself ( some CG Textures used as a Base ) =) Hope you like it Edit* The Rusty Pipe has still the old Texture on it, the final version has the yellowish side on top =) Edited April 22, 2013 by Trempler Quote
knj Posted April 22, 2013 Report Posted April 22, 2013 (edited) nice, but desaturate it Edited April 22, 2013 by knj Quote
Beck Posted April 22, 2013 Report Posted April 22, 2013 Reminded me of this (obviously yours are better!) Quote
Trempler Posted April 22, 2013 Report Posted April 22, 2013 (edited) Thanks for the feedback so far, her knj, better now ? Too fixed the rusty one. Edited April 22, 2013 by Trempler D3ads 1 Quote
D3ads Posted April 22, 2013 Report Posted April 22, 2013 Nice pipes! It's a pity they'll look odd in GS due to the inability to light model's properly, unless you've somehow fixed that? Trempler 1 Quote
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