knj Posted November 7, 2012 Report Posted November 7, 2012 looks slick, and clean if you are goint for that look, but now you need to work on material and definition Quote
Em' Posted November 7, 2012 Report Posted November 7, 2012 (edited) Agreed, cars require more work on materials than on textures. When i was in internship, i don't even remember seing the lead vehicule tweaking textures, but i do see him working on nice shaders. Edited November 7, 2012 by --Em-- Quote
RedYager Posted November 10, 2012 Report Posted November 10, 2012 Nearly finished the High poly of this asshole, result is kind of shit but I need to finish the vehicle this thing sits on. ChA1NsAw 1 Quote
Em' Posted November 11, 2012 Report Posted November 11, 2012 Ok, you guys, made me want to model a weapon ^^ First true try at hardsurface for weapons , any crits welcome, i've done so many mistake with that Quote
kanine01 Posted November 12, 2012 Report Posted November 12, 2012 (View in 3D) Hey guys, I'm learning modelling in 3DS MAX at the moment and I was wondering if there's anything extremely wrong with this model I'm working on. It's not near finished yet but would you mind looking at the wireframe and tell me if there's any glaringly obvious problem? Quote
Rick_D Posted November 12, 2012 Report Posted November 12, 2012 great app! there's nothing "wrong" but you can see you have some very long, thin triangles that are going to cause some smoothing issues. Also, the entire model doesn't need to be a single mesh, you end up with wasted tris and only end up saving yourself a tiny bit of texture space that might be hard to fill anyway. Are you going to do any high poly modeling? Then you might want to have a more even distribution of triangles to begin with and clean that up when you go to do the low poly version for baking. Quote
Pampers Posted November 12, 2012 Report Posted November 12, 2012 this forum could use p3d integration, I know some other sites have it Quote
kanine01 Posted November 12, 2012 Report Posted November 12, 2012 (edited) shotgunwip2 (View in 3D) Here's an updated version. Edited November 12, 2012 by kanine01 Quote
RedYager Posted November 18, 2012 Report Posted November 18, 2012 (edited) Low poly with AO and normal, I'm quite happy with this so far, its my first time doing something like this. Just under 3k tri's. Edited November 18, 2012 by RedYager ChA1NsAw 1 Quote
TermInator525 Posted November 19, 2012 Report Posted November 19, 2012 It's the first "human like" head i've ever made. It took me one day and a lot of tweaking to get the head at this stage. I used a concept art made for our computer animation. I don't know if i will ever finish this head because i used it to study a technique... I also made this room (also for the ca). Its for a night scene in an older villa. Props like the childs bed (mentioned a view pages before that) are missing. I've used the vray Renderer in version 2.3 for 3DSMax 2013. Quote
kikette Posted November 22, 2012 Report Posted November 22, 2012 Hey guyz ! Here's a WIp of my school project. I don't use normal map for since I push out the detail of my texture in geometry directly. An other point ; We'll only use dynamic lighting under Unity to render our work so I didn't create lightmap to render these screen, sorry =) Quote
penE Posted November 23, 2012 Report Posted November 23, 2012 Unfortunate that you can't use normal maps and proper lighting on these meshes, but still looks cool. I had some time to spend on stuff for my udk scene: Thrik, D3ads and FMPONE 3 Quote
kikette Posted November 23, 2012 Report Posted November 23, 2012 Hey, that's interesting ^^ This is a completly different style from your previous scene ! Quote
Thrik Posted November 26, 2012 Report Posted November 26, 2012 Unfortunate that you can't use normal maps and proper lighting on these meshes, but still looks cool. I had some time to spend on stuff for my udk scene: Looks so sweet! I actually thought it was just a concept art you'd posted when I scrolled past. Great composition. Are you going for quite a sparse desert environment with the odd structure like this punctuating it, or is this going to become something much more full of buildings? mjens 1 Quote
penE Posted November 26, 2012 Report Posted November 26, 2012 thx, it's more going to be like a small town or fortress in the middle of the desert. Atm I'm trying to create a basic set of modules, with which I'll build the env from there on. 2d-chris 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.