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Posted (edited)

Agreed, cars require more work on materials than on textures.

When i was in internship, i don't even remember seing the lead vehicule tweaking textures, but i do see him working on nice shaders.

Edited by --Em--
Posted

(View in 3D)

O3AiA

Hey guys, I'm learning modelling in 3DS MAX at the moment and I was wondering if there's anything extremely wrong with this model I'm working on. It's not near finished yet but would you mind looking at the wireframe and tell me if there's any glaringly obvious problem?

Posted

great app!

there's nothing "wrong" but you can see you have some very long, thin triangles that are going to cause some smoothing issues. Also, the entire model doesn't need to be a single mesh, you end up with wasted tris and only end up saving yourself a tiny bit of texture space that might be hard to fill anyway.

Are you going to do any high poly modeling? Then you might want to have a more even distribution of triangles to begin with and clean that up when you go to do the low poly version for baking.

Posted

moritz7_small.png

It's the first "human like" head i've ever made. It took me one day and a lot of tweaking to get the head at this stage. I used a concept art made for our computer animation. I don't know if i will ever finish this head because i used it to study a technique...

moteddy-01.jpg

I also made this room (also for the ca). Its for a night scene in an older villa. Props like the childs bed (mentioned a view pages before that) are missing.

I've used the vray Renderer in version 2.3 for 3DSMax 2013.

room_by_night4.png

night_room_with_door.png

Posted

Hey guyz !

Here's a WIp of my school project. I don't use normal map for since I push out the detail of my texture in geometry directly.

An other point ; We'll only use dynamic lighting under Unity to render our work so I didn't create lightmap to render these screen, sorry =)

e9bd7679bbf9204f5bff54a79068dtt.jpg

7cce91d9b2536119f8d3d8448e362tt.jpg

Posted

Unfortunate that you can't use normal maps and proper lighting on these meshes, but still looks cool.

I had some time to spend on stuff for my udk scene:

Limmx.jpg

4RRKG.jpg

Looks so sweet! I actually thought it was just a concept art you'd posted when I scrolled past. :D Great composition. Are you going for quite a sparse desert environment with the odd structure like this punctuating it, or is this going to become something much more full of buildings?

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