RedYager Posted October 9, 2012 Report Posted October 9, 2012 Hi guys I'm having trouble creating a shape, that seems so simple but is bugging the shit out of me. Here is the object/shape I'm trying to work out. The main body area is just a simple box with a rounded top, but there is that indented shape (highlighted) which is like a slice taken out of the metal. With a low poly I could manage this fine, but creating a high poly version is where I find the trouble, here is a really shitty way I thought of doing it with a boolean, but its messy as hell and just wont do. Is there a cleaner way to do this? It seems so simple but I can't get my head around it! Thanks Quote
PogoP Posted October 9, 2012 Report Posted October 9, 2012 You could probably get away with making the shape with less loops. Make out of, say, 4 loops going lengthways and then just loop. them down to the bottom Quote
mjens Posted October 9, 2012 Report Posted October 9, 2012 The curve is way to detailed. Just make a chamfer + 2 support edges and TurboSmooth will make it curvy enough. Use pro boolean and clean the mess a bit: RedYager 1 Quote
Rick_D Posted October 9, 2012 Report Posted October 9, 2012 guys guys, start at the beginning of this thread its amazing. like a history lesson. shiiiiiiiiiit Quote
RedYager Posted October 10, 2012 Report Posted October 10, 2012 Awesome Seir, thank you so much for taking the time to help me! Quote
-HP- Posted October 10, 2012 Report Posted October 10, 2012 I personally hate booleans! But everyone has a diferent workflow. I prefer to blockout my shapes with as least geo as possible, when I'm satisfied with it, I throw some edge loops on there, and mesh smooth it, as simple as that. Quote
mjens Posted October 10, 2012 Report Posted October 10, 2012 (edited) ' timestamp='1349827700' post='314072'] I personally hate booleans! But everyone has a diferent workflow. I prefer to blockout my shapes with as least geo as possible, when I'm satisfied with it, I throw some edge loops on there, and mesh smooth it, as simple as that. Yep, booleans can be ultra messy, but when you'll make it with vertex snap to exact places it will make minor mess and it's like fast cut with auto cap holes I remember you've blamed snaps in 3DSMax and yep, I found snaps very annoying, for example when you want to align vertex to edge. So easy to make on paper, so hard for 3DSMax devs to make it 100% accurate Awesome Seir, thank you so much for taking the time to help me! No problem, I'm glad that I could help a bit. One more note - if you want to cut things in curved shapes, make sure that you've tessallated the surface enough and avoid triangles Edited October 10, 2012 by seir Quote
TermInator525 Posted October 17, 2012 Report Posted October 17, 2012 took me the whole day (7hrs) to do this Childs Bed. ... . Its for a computer animation so I optimized the model so that turbosmooth can do its job.. Thrik 1 Quote
Rick_D Posted October 21, 2012 Report Posted October 21, 2012 that's the smallest bed i've ever seen Quote
dux Posted October 22, 2012 Report Posted October 22, 2012 For your fat ass, yeah probably. ⌐■_■ and Rick_D 2 Quote
2d-chris Posted October 22, 2012 Report Posted October 22, 2012 even a hobbit can't sleep on a 100cm bed, more like 200cm's ;P Quote
penE Posted October 26, 2012 Report Posted October 26, 2012 Atm I'm trying to get away a little bit from hyper realistic stuff to some more stylized, fantastic environments, with all handpainted textures. That's something I haven't been doing a lot so far, so I want to get into that, learn some new techniques by the way and hopefully end up with a nice scene in the end. I found a pretty nice concept art, made by Pascal Casolari for that purpose: Here's what I've got so far: And some flats: Quote
Jenn0_Bing Posted October 27, 2012 Report Posted October 27, 2012 Wow, those look really cool, you're sticking to the concept's style pretty well. I think the wood could possibly benefit from sharper/stronger highlights on the plank edges to really get the shapes to pop. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.