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Posted

Hi guys I'm having trouble creating a shape, that seems so simple but is bugging the shit out of me. :argh:

Here is the object/shape I'm trying to work out.

annoying_shape2.jpg

The main body area is just a simple box with a rounded top, but there is that indented shape (highlighted) which is like a slice taken out of the metal.

With a low poly I could manage this fine, but creating a high poly version is where I find the trouble, here is a really shitty way I thought of doing it with a boolean, but its messy as hell and just wont do.

annoying_shape.JPG

Is there a cleaner way to do this? It seems so simple but I can't get my head around it!

Thanks :sad:

Posted

I personally hate booleans! But everyone has a diferent workflow.

I prefer to blockout my shapes with as least geo as possible, when I'm satisfied with it, I throw some edge loops on there, and mesh smooth it, as simple as that.

Posted (edited)

' timestamp='1349827700' post='314072']

I personally hate booleans! But everyone has a diferent workflow.

I prefer to blockout my shapes with as least geo as possible, when I'm satisfied with it, I throw some edge loops on there, and mesh smooth it, as simple as that.

Yep, booleans can be ultra messy, but when you'll make it with vertex snap to exact places it will make minor mess and it's like fast cut with auto cap holes ;) I remember you've blamed snaps in 3DSMax and yep, I found snaps very annoying, for example when you want to align vertex to edge. So easy to make on paper, so hard for 3DSMax devs to make it 100% accurate ;)

Awesome Seir, thank you so much for taking the time to help me!

No problem, I'm glad that I could help a bit. One more note - if you want to cut things in curved shapes, make sure that you've tessallated the surface enough and avoid triangles :)

Edited by seir
Posted

Atm I'm trying to get away a little bit from hyper realistic stuff to some more stylized, fantastic environments, with all handpainted textures. That's something I haven't been doing a lot so far, so I want to get into that, learn some new techniques by the way and hopefully end up with a nice scene in the end.

I found a pretty nice concept art, made by Pascal Casolari for that purpose:

ecR2Q.jpg

Here's what I've got so far:

dESby.jpg

ryrCF.jpg

pZxj4.jpg

And some flats:

5Ncy1.jpg6vfBG.jpgSDUI3.jpg

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