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Posted

Thanks all for your interest and the suggestions =)

4700180f7edb47e9dbea6e5f660e5.jpg

It's a bit complicated to fix the seam problem of the top border of my stairs since I didn't manage well the Uvs =x I had a bit less than a 512*1024 map to unwrap my mesh and I completly f*cked some part... I mapped 4 steps since I could make only 3 of them to gain some space. Now, I'm taking more attemption about that point because I tend to put unique detail non pertinent part =x

But again, thanks for the advice =D It looks now so obvious !

Posted

Maybe try to make one stairs texture (both u and v tile) and one handtails texture? You can use handrail texture as a detal for some stuff like pedestals or columns...

Posted

Hi, I don't quite know if I understand what you mean, it looks like the door is actually mirrored there, however its just my crap texture work :P

I ended up using the AO as a template, then gave it some base colours, and over that added the grit and grime.

Posted

In my shot, the left side is your actual version and the left side is "my" version with a cheap lighting painted over.

I"m not saying that adding a lighting in any texture is TeH base to work with but it can helps when you have an object wich will always be placed in an unique direction. I find it emphasis some shy details sometimes.

Posted

Oh I see it now! Doh, yes you are right it looks much better! Thanks for the tip, I'll give it a go :)

Is there a way to do something like this in xNormal or will I have to use Max to render the new AO for the door?

Posted

It's not really a AO, but juste a simple "vertical directional light" that you bake in your texture. You can paint it directly in photoshop when it's enough simple (like your door).

In general, gradient can also help to add more interest when you have large flat surface.

41f579fd40a7298089bd1a6e6b0f3tt.jpg

Posted

Yeah ! It really looks better =) Maybe you could try to subtly darken the wooden plate of your door, juste the middle part to push in these volumes.

For me, this process is a lot of testing. Sometimes it works, sometimes it's crappy =x Maybe my suggestion will be crappy.

Posted

Yeah ! It really looks better =) Maybe you could try to subtly darken the wooden plate of your door, juste the middle part to push in these volumes.

For me, this process is a lot of testing. Sometimes it works, sometimes it's crappy =x Maybe my suggestion will be crappy.

I updated previous post, darkening the middle parts also seemed to enhance it a bit, looks more like a door now compared to before, thanks!

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