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Posted

There are plenty of threads about tanks and armoured vehicles on polycount that you can check out to get an idea what the hp mesh is for.

Btw Seir there is also another method other then chamfering to fake smooth edges. This seems to be quite popular with people who use only ndo for their normal maps:

pqOA7.jpg

Posted

Normal map will smooth all the edges you want and it's a blast for your model. There's a way to fake it by chamfering the edges and changing vertex normal so there will be no problem with weird gradients. Anyway, you should think about making a high-poly model :)

Would I be faking the smooth edges for the low poly mesh though, or is that for the high poly? One thing that concerns me is that the normal map will have to be a certain high resolution for the slightly smoothed edges on the main body of the vehicle to show up well.

Posted

There are plenty of threads about tanks and armoured vehicles on polycount that you can check out to get an idea what the hp mesh is for.

Btw Seir there is also another method other then chamfering to fake smooth edges. This seems to be quite popular with people who use only ndo for their normal maps:

pqOA7.jpg

There's a way to reduce polycount with only one chamfer and nice smoothing. Here you go:

Va93M.jpg

With "Edit Normals" you can "fake" some lighting information, still baking normal map is better but if you need to make a little prop and save memory with not using normal in separate DDS file then it's a good idea to do that.

Posted

Yep, 3 looks nice in 3DSMax but I've noticed that 4 looks also cool in game engine and it has lower triscount ;) Still the bevel technique is nice ;)

Meanwhile in Russia:

75381623.jpg

  • 3 weeks later...
Posted

I reworked the weapon I made shaving several thousand triangles off of it, created additional LOD models, remapped the U/V and smoothing groups for greater efficiency and texel density, reworked the texture, eliminated the redundant styles, added a self-illum mask to the 'stickies,' modded the stock particle effects for it, and created two small little promo scenes in Source Film Maker, which I didn't know how to do before.

promo_sheet.png

Workshop page - please rate and comment.

View in 3D at p3d.in

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