RedYager Posted July 21, 2012 Report Posted July 21, 2012 how ... do you do this? I think its time I tried to better myself Quote
Froyok Posted July 21, 2012 Report Posted July 21, 2012 Damn, yeah, the amount of details is incredible ! Quote
D3ads Posted July 22, 2012 Report Posted July 22, 2012 Looks fantastic, you just need to model the Tata logo on the front Quote
General Vivi Posted July 23, 2012 Report Posted July 23, 2012 First off, awesome! Looks really great. second off... you forgot to add a double set of tires on the back, how is this huge vehicle supposed to support itself? Quote
penE Posted July 23, 2012 Report Posted July 23, 2012 Thanks for all teh feedback guys. First off, awesome! Looks really great. second off... you forgot to add a double set of tires on the back, how is this huge vehicle supposed to support itself? Haha, yeah, if you've got your head sticking so close to all those tiny little details you sometimes totally forget the more obvious stuff, like .. tires. So thats how it looks like right now: Quote
2d-chris Posted July 23, 2012 Report Posted July 23, 2012 defo won't fit in an oven as a whole, gona need to it into parts and bake them separately. Quote
ShockaPop Posted July 24, 2012 Report Posted July 24, 2012 That's some seriously and awesomely detailed vehicle! Good luck getting that thing baked! Quote
RedYager Posted July 24, 2012 Report Posted July 24, 2012 Compared to the above I didn't even want to post this but here goes. Quote
Steppenwolf Posted July 24, 2012 Report Posted July 24, 2012 penE that's a really nice model. Will be interesting to see how you do this. Especially the bags and ropes on top. RedYager the tank looks very blocky. I take it you didn't make it with a hipoly? Quote
RedYager Posted July 25, 2012 Report Posted July 25, 2012 Hi, I didn't use a hi-poly mesh, mainly because I still haven't ventured into that area of modelling yet. I actually made this over 2 years ago for Red Orchestra 1, it was quite a shock seeing how terrible my UV map was back then, so I went back and finally finished it (finished for me). I'm curious though, where would the high poly come into play, Would it be used simply for details such as the bolts, tire treads ect, or for rounding off edges a bit too? Cheers Quote
mjens Posted July 25, 2012 Report Posted July 25, 2012 Normal map will smooth all the edges you want and it's a blast for your model. There's a way to fake it by chamfering the edges and changing vertex normal so there will be no problem with weird gradients. Anyway, you should think about making a high-poly model Quote
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