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Posted

Thanks for all teh feedback guys.

First off, awesome! Looks really great.

second off... you forgot to add a double set of tires on the back, how is this huge vehicle supposed to support itself?

:-D

Haha, yeah, if you've got your head sticking so close to all those tiny little details you sometimes totally forget the more obvious stuff, like .. tires.

So thats how it looks like right now:

lC1xu.jpg

NCFbe.jpg

Posted

Hi,

I didn't use a hi-poly mesh, mainly because I still haven't ventured into that area of modelling yet. I actually made this over 2 years ago for Red Orchestra 1, it was quite a shock seeing how terrible my UV map was back then, so I went back and finally finished it (finished for me).

I'm curious though, where would the high poly come into play, Would it be used simply for details such as the bolts, tire treads ect, or for rounding off edges a bit too?

Cheers

Posted

Normal map will smooth all the edges you want and it's a blast for your model. There's a way to fake it by chamfering the edges and changing vertex normal so there will be no problem with weird gradients. Anyway, you should think about making a high-poly model :)

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