General Vivi Posted February 9, 2006 Report Posted February 9, 2006 OMG A CAR!!!!! . looks really nice man. and cool brick thing to nooba . Quote
kleinluka Posted February 9, 2006 Report Posted February 9, 2006 This looks cool. Is the relief detail normal mapped? It looks like it is. Quote
Nailed Posted February 9, 2006 Report Posted February 9, 2006 ferret: that just keeps getting better and better Cant say i like doing architectural stuff in max myself, makes me wish i could make steam/hammer work =) oh well, on with another pic. Looks weird as i loaded a mo-cap file thats done for a "regular" biped, not mine as its scaled sortof "weird" in some places to fit the character, so as a result, the legs look a bit fucked up. oh, and pay no attention to the car in the background Looks cool to me. What's the basic workflow for getting and working with motion cap data? Quote
Phatsniper Posted February 10, 2006 Report Posted February 10, 2006 Ferret : Looking cool man, I love industrial renders. I've always sucked at making textures / skinning so I've spent the last couple days learning it. Excuse the really low poly models but I don't want to bite off too much at once I know I'm good at wasting uv space, I'll work on that. I know they aren't much to look at but if anyone has any pointers I'd love to hear them Quote
von*ferret Posted February 10, 2006 Report Posted February 10, 2006 nice but I dont like how the door is desaturated. Breaks my focus. Quote
Minos Posted February 10, 2006 Report Posted February 10, 2006 Yeah nice stuff for a first attempt. Here are some useful tricks: * Highlight the edges when it's possible * Bake some shadows to the textures (if you are going to use the model in a game) * As ferret mentioned the desatured door looks out of place. Try to keep the same level of saturation on the entire texture. Hope that helps Quote
nooba Posted February 10, 2006 Report Posted February 10, 2006 It is normal mapped :wink: wire: http://img362.imageshack.us/img362/209/ ... ire7ng.jpg Quote
swartsz Posted February 10, 2006 Report Posted February 10, 2006 My first post here after watching these forums for a long time, so Hi everybody. And immediately i can use some input on a model/texture i made. it is a base for a statue. i keep thinking it is lacking something but can not find what it needs exactly. So any comments or critique will be greatly appreciated. Quote
nico Posted February 10, 2006 Report Posted February 10, 2006 Nailed> We do not have a mo-cap studio at our school, we only have like 30-40 mo cap files to play around with. So, as of now, the workflow is build model, rig it, load the .bip file, see it appear weird on your model, then give up and keyframe your own animation swartsz> welcome dude! you should make it more dirty where dirt would be appropriate, my suggestion would be the bottomn, perhaps add some wear and tear on the edges and finally make the pattern-thingys pop out more. As of now, it looks like it is brand new. Keep it up, and good luck Quote
Skjalg Posted February 10, 2006 Report Posted February 10, 2006 swartsz> welcome dude! you should make it more dirty where dirt would be appropriate, my suggestion would be the bottomn, perhaps add some wear and tear on the edges and finally make the pattern-thingys pop out more. As of now, it looks like it is brand new. Keep it up, and good luck It all depends, if you want it to look new or not If you do, keep it as it is... Quote
swartsz Posted February 10, 2006 Report Posted February 10, 2006 i am planning to use it in the courtyard of a church. so i was guessing it would only be affected by the weather and not by humans so much. Quote
I3yG-MaK Posted February 10, 2006 Report Posted February 10, 2006 I started to practice with 3d studio max5 3 days ago, and this is my first face model. C&C very welcome. I dunno how to texture my model ( as I said started 3 days ago ) if anyone can bring a tutorial or somethind, I apreciate it Quote
insta Posted February 10, 2006 Report Posted February 10, 2006 Took me a while to see that it was supposed to be a rhino head (I hope). Good work for only 3 days though! Quote
I3yG-MaK Posted February 10, 2006 Report Posted February 10, 2006 Took me a while to see that it was supposed to be a rhino head (I hope). Good work for only 3 days though! The model is soposed to be a "dinosaur". Quote
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