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Posted

ferret: that just keeps getting better and better ;)

Cant say i like doing architectural stuff in max myself, makes me wish i could make steam/hammer work =)

oh well, on with another pic. Looks weird as i loaded a mo-cap file thats done for a "regular" biped, not mine as its scaled sortof "weird" in some places to fit the character, so as a result, the legs look a bit fucked up.

chaosinpic6mj.jpg

oh, and pay no attention to the car in the background ;)

Looks cool to me. What's the basic workflow for getting and working with motion cap data?

Posted

Ferret : Looking cool man, I love industrial renders.

I've always sucked at making textures / skinning so I've spent the last couple days learning it. Excuse the really low poly models but I don't want to bite off too much at once :)

t_pipeunit01.jpg

t_guitar01.jpg

t_outhouse01.jpg

I know I'm good at wasting uv space, I'll work on that. I know they aren't much to look at but if anyone has any pointers I'd love to hear them :)

Posted

Yeah nice stuff for a first attempt. Here are some useful tricks:

* Highlight the edges when it's possible

* Bake some shadows to the textures (if you are going to use the model in a game)

* As ferret mentioned the desatured door looks out of place. Try to keep the same level of saturation on the entire texture.

Hope that helps :)

Posted

My first post here after watching these forums for a long time, so Hi everybody.

And immediately i can use some input on a model/texture i made. it is a base for a statue. i keep thinking it is lacking something but can not find what it needs exactly.

So any comments or critique will be greatly appreciated.

statue.jpg

Posted

Nailed> We do not have a mo-cap studio at our school, we only have like 30-40 mo cap files to play around with. So, as of now, the workflow is build model, rig it, load the .bip file, see it appear weird on your model, then give up and keyframe your own animation ;)

swartsz> welcome dude! you should make it more dirty where dirt would be appropriate, my suggestion would be the bottomn, perhaps add some wear and tear on the edges and finally make the pattern-thingys pop out more. As of now, it looks like it is brand new. Keep it up, and good luck ;)

Posted

swartsz> welcome dude! you should make it more dirty where dirt would be appropriate, my suggestion would be the bottomn, perhaps add some wear and tear on the edges and finally make the pattern-thingys pop out more. As of now, it looks like it is brand new. Keep it up, and good luck ;)

It all depends, if you want it to look new or not :) If you do, keep it as it is...

Posted

I started to practice with 3d studio max5 3 days ago, and this is my first face model.

dino2st.th.jpg

dino22aa.th.jpg

C&C very welcome.

I dunno how to texture my model ( as I said started 3 days ago ) if anyone can bring a tutorial or somethind, I apreciate it :banjo::banjo::banjo:

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