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Posted

I'd really appreciate some crits on this stone sculpt I'm working on. Basically I'm going to create two or three more sculpts similar to this, along with a more rectangular stone that I'll rotate/scale them for variation. They'll be used to constructed a stone wall.

stone_1.jpg

stone_2.jpg

stone_3.jpg

@arhurt:

The muscles look a bit too thin and too flat on the top, they're rather rectangular in overall shape. It also seems like he's ready to fall on his back or on his face (depending on the angle you're looking at) because of his giant arms/upper body combined with his smaller legs/ankles/hooves.

Perhaps a design similar to this one would work better?

legs.jpg

Posted

Bunglo, I think these will work nicely. The main thing to be concerned, I think, is how much of the information will be transfered to the normal map in a pixel basis. Depending on thew size you want these stones to end up like, I'd say you either are spot on the detail/depth level, or I would push it a little bit more, though with less noise.

As for my horned friend, his design is such that he uses his arms to support the wieight of his shoulders and chest, like a gorilla would. But I have changed his anatomy quite a bit.

http://i635.photobucket.com/albums/uu75 ... lpt011.jpg

http://i635.photobucket.com/albums/uu75 ... lpt012.jpg

http://i635.photobucket.com/albums/uu75 ... lpt014.jpg

http://i635.photobucket.com/albums/uu75 ... lpt013.jpg

http://i635.photobucket.com/albums/uu75 ... lpt010.jpg

  • 2 weeks later...
Posted

Been working on a cloth study in Zbrush/Max. It's been a fun learning process!

prop_cloth_box-2.jpg

This is for a scene I'm working on for a competition, trying out modularity. It's my first dabble in UDK, don't really know how to make things look good yet lol.

blockout6.jpg

Posted

Ah wicked mate! Doing Games Design? If so, you're joining at a great and interesting time for the uni. I think they're only now starting to really get a grip on how to run the course, it's really coming together.

Posted

Ah wicked mate! Doing Games Design? If so, you're joining at a great and interesting time for the uni. I think they're only now starting to really get a grip on how to run the course, it's really coming together.

Yep I am doing design, yea I was quite impressed when I was over in march, nice place.

Posted

He has no right ear I'm afraid, because I fucked up and then Zbrush fucked up.

Quite nice!

For the Symmetry problem, mask the areas you want mirrored and then hit the Smart Resym button under Deformation tab. Go from the lowest subdiv to the highest unless you want to kill your PC.

Posted

looks really great. the only thing that i can think of to improve it, is that it looks a little too "old world-ly" to have such machine-screw-looking screws holding it together. I think regular old nails would make a little more sense.

http://img.photobucket.com/albums/v500/ ... /43258.jpg

http://comps.fotosearch.com/bigcomps/FS ... 958656.jpg

http://www.seltzersisters.com/graphics/ ... bcrate.jpg

also, make the nails/screws a lot more rusted and the wood around them more stained. overall, it looks great though.

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