Bunglo Posted July 9, 2010 Report Posted July 9, 2010 I'd really appreciate some crits on this stone sculpt I'm working on. Basically I'm going to create two or three more sculpts similar to this, along with a more rectangular stone that I'll rotate/scale them for variation. They'll be used to constructed a stone wall. @arhurt: The muscles look a bit too thin and too flat on the top, they're rather rectangular in overall shape. It also seems like he's ready to fall on his back or on his face (depending on the angle you're looking at) because of his giant arms/upper body combined with his smaller legs/ankles/hooves. Perhaps a design similar to this one would work better? Quote
arhurt Posted July 9, 2010 Report Posted July 9, 2010 Bunglo, I think these will work nicely. The main thing to be concerned, I think, is how much of the information will be transfered to the normal map in a pixel basis. Depending on thew size you want these stones to end up like, I'd say you either are spot on the detail/depth level, or I would push it a little bit more, though with less noise. As for my horned friend, his design is such that he uses his arms to support the wieight of his shoulders and chest, like a gorilla would. But I have changed his anatomy quite a bit. http://i635.photobucket.com/albums/uu75 ... lpt011.jpg http://i635.photobucket.com/albums/uu75 ... lpt012.jpg http://i635.photobucket.com/albums/uu75 ... lpt014.jpg http://i635.photobucket.com/albums/uu75 ... lpt013.jpg http://i635.photobucket.com/albums/uu75 ... lpt010.jpg Quote
PogoP Posted July 19, 2010 Report Posted July 19, 2010 Been working on a cloth study in Zbrush/Max. It's been a fun learning process! This is for a scene I'm working on for a competition, trying out modularity. It's my first dabble in UDK, don't really know how to make things look good yet lol. Quote
sarge mat Posted July 19, 2010 Report Posted July 19, 2010 Cloth is looking pretty cool. Just noticed on your blog that you are at Stafford, going there in september my self. Quote
PogoP Posted July 19, 2010 Report Posted July 19, 2010 Ah wicked mate! Doing Games Design? If so, you're joining at a great and interesting time for the uni. I think they're only now starting to really get a grip on how to run the course, it's really coming together. Quote
Pomperi Posted July 20, 2010 Report Posted July 20, 2010 Cloth looks ace, very nice structure to it. The textures are a bit dark and are eating all the light in your scene. In case you haven't read it already, the official udk documentation has a really good article about this. http://udn.epicgames.com/Three/Lightmas ... 0Lightmass Cool stuff Quote
PogoP Posted July 20, 2010 Report Posted July 20, 2010 Thanks pomperi, Ill take a look tomorrow. Dux - I've never played a thief game before, is that a compliment? Heh. Quote
sarge mat Posted July 20, 2010 Report Posted July 20, 2010 Ah wicked mate! Doing Games Design? If so, you're joining at a great and interesting time for the uni. I think they're only now starting to really get a grip on how to run the course, it's really coming together. Yep I am doing design, yea I was quite impressed when I was over in march, nice place. Quote
Gloglebag Posted July 21, 2010 Report Posted July 21, 2010 Just finished a tutorial for Zbrush. Sculpting a Realistic Bust in ZBrush http://www.digitaltutors.com/09/trainin ... =2&pid=329 My old man: He has no right ear I'm afraid, because I fucked up and then Zbrush fucked up. Quote
arhurt Posted July 21, 2010 Report Posted July 21, 2010 He has no right ear I'm afraid, because I fucked up and then Zbrush fucked up. Quite nice! For the Symmetry problem, mask the areas you want mirrored and then hit the Smart Resym button under Deformation tab. Go from the lowest subdiv to the highest unless you want to kill your PC. Quote
PogoP Posted July 26, 2010 Report Posted July 26, 2010 Awesome sculpt Been working on a generic wooden chest for my environment scene. First real prop I've done, still needs a specular map! Quote
tonystockert Posted July 26, 2010 Report Posted July 26, 2010 looks really great. the only thing that i can think of to improve it, is that it looks a little too "old world-ly" to have such machine-screw-looking screws holding it together. I think regular old nails would make a little more sense. http://img.photobucket.com/albums/v500/ ... /43258.jpg http://comps.fotosearch.com/bigcomps/FS ... 958656.jpg http://www.seltzersisters.com/graphics/ ... bcrate.jpg also, make the nails/screws a lot more rusted and the wood around them more stained. overall, it looks great though. Quote
PogoP Posted July 26, 2010 Report Posted July 26, 2010 Good idea Tony! I'll look into changing them. Quote
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