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Posted

Thanks, I have some opponents that say it's to clean and sterilised. Well, it have to be simple to make the layout readable. I only want to create nice tree model but I don't know how to fix the "visible plane" issue :( Maybe I'll add some more planes to make branches not so flat...

Posted

Did you forget the second one in 3D ? That's cool anyway.

here is a house for school, 5000 tris, generic textures and normal map :) :

NG_00.jpg

NG_01.jpg

very nice :)

The bottom is maybe a little clean.

Posted

Work in progress wall/door/entry that i have been working on. Technically this is my first model since all i have done so far is a crate and barrel so im pretty happy with it so far. I have been hand painting the textures as well using some but very little photo's to help it :) lots of work left on it tho

wip2kp.jpg

Posted

Yes, actually what happened there is that I deleted the Cockpit and exposed the mesh within that was simply the engine. but I liked the result a lot.

I'm not sure though because I was trying to loosely follow my reference image... even though it is an open concept and I have already changed a lot of the details, changing the cockpit is a wide step away from the original.

feng_13.jpg

Concept taken from the Feng Zhu Design school website (random google search)

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