dux Posted February 25, 2010 Report Posted February 25, 2010 He's been making lots of comments that we have no idea what the meaning of it is lately. Quote
tonystockert Posted February 25, 2010 Report Posted February 25, 2010 yeah, i don't get it. they're obviously not sprites because you can clearly see they have 3 dimensional value. is he trying to say it would look better as keyframe_ropes? i'd have to disagree. Quote
Rick_D Posted February 26, 2010 Report Posted February 26, 2010 it would look better with more sides.. or as a sprite. so he's right :S Quote
Skacky Posted February 26, 2010 Report Posted February 26, 2010 I think he's referring to the cables supporting the lift that are actually metal bars. Quote
tonystockert Posted February 27, 2010 Report Posted February 27, 2010 it would look better with more sides.. or as a sprite. so he's right :S thats craaazy. cable sprites normally look bad, especially up close. i wouldn't want to see one any closer than a power line up high in the sky. Quote
Wesley Tack Posted February 27, 2010 Report Posted February 27, 2010 It's not like it's in a place players will hang out a lot I figured. I think people wont see it that much that it's a square cable. Those who will are campers and deserve to see a low poly cable Quote
DELTATHUND3R Posted February 28, 2010 Report Posted February 28, 2010 dont be lazy Wesley lol.You should know every detail counts.. Quote
-HP- Posted March 3, 2010 Report Posted March 3, 2010 the planes needs to be a little bit more tessellated, just smooth them out a bit and add a few more as well it feels unfinished, make it more "bushy". It would be great if you made a separate texture for branches as well, and put them here and there. It breaks the monotony. And I can tell an white outline on your leafs, just paint the background of your texture (All the parts where the alpha wasn't supposed to render) the same color as your leafs, and you'll fix this. Quote
ElectroSheep Posted March 3, 2010 Report Posted March 3, 2010 yes sir thanks ! But te branches are on another texture texture already So more branches, more subdivision on it... how many polys count a tree like that basicelly ? (i'm actually around 2700 tris) I take your advice presciously, I really like to do some trees and I would like to specialize on it (and I think some english lesson could help me too -_- ) Quote
-HP- Posted March 3, 2010 Report Posted March 3, 2010 have you seen this link posted on this thread? Polycount is the least of our problems on games on this gen! You can take this to 4k without probs, and if it's for portfolio just go wild! Quote
ElectroSheep Posted March 3, 2010 Report Posted March 3, 2010 That a cool link. I'll take it. the problem is that I work at school on next Gen but on psp too and sometimes I usually tend to the low poly. But yes, because I want to make some mesh for my port... Thanks ! Quote
Seldoon182 Posted March 3, 2010 Report Posted March 3, 2010 Cool stuff 3Dnj! To second [HP] I would say that polycount doesn't really matter on that kind of stuff compared to occulers and LoDs! Quote
PogoP Posted March 5, 2010 Report Posted March 5, 2010 My first ever Zbrush sculpt! Going to finish it, and then get it in the Unreal engine. Let me know what you think. Obviously the face isn't done, as well as the hands. Quote
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