Jump to content

Recommended Posts

Posted

the planes needs to be a little bit more tessellated, just smooth them out a bit and add a few more as well it feels unfinished, make it more "bushy". It would be great if you made a separate texture for branches as well, and put them here and there. It breaks the monotony.

And I can tell an white outline on your leafs, just paint the background of your texture (All the parts where the alpha wasn't supposed to render) the same color as your leafs, and you'll fix this.

Posted

yes sir :eng101: thanks !

But te branches are on another texture texture already :( So more branches, more subdivision on it... how many polys count a tree like that basicelly ? (i'm actually around 2700 tris)

I take your advice presciously, I really like to do some trees and I would like to specialize on it (and I think some english lesson could help me too -_- )

Posted

My first ever Zbrush sculpt! Going to finish it, and then get it in the Unreal engine. Let me know what you think. Obviously the face isn't done, as well as the hands.

sculptform2.jpg

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...