mjens Posted December 10, 2009 Report Posted December 10, 2009 Cement mixer is a lot better now. The containter construction in second version is weird. Here's a Kamaz Quote
alecmoody Posted December 10, 2009 Report Posted December 10, 2009 Its based off of this kamaz design, there are also hydrolics in the front under that lip. since its not branded I took some liberties with the design. I will throw a turn signal onto the side of the cab.. Quote
D3ads Posted December 11, 2009 Report Posted December 11, 2009 Ahhh yes the Kamaz, such an awesome looking truck, I'm actually working texturing one at the moment as it happens; Russian infantry Carrier, Model by Jack "wonrz", Photo references by Mikhail "BuZZeR" Kadikov (yup.. original refs from Paranoia) Quote
Steppenwolf Posted December 15, 2009 Report Posted December 15, 2009 Is the cartoony feel of the geometry just coming from how simpified it is? The poly budget is pretty low since this is just a map prop. 1800 of the 2800 polys in the cab model are in the wheels. I think the cartoony feel comes from the flat and very simplified shapes and surfaces. The model would certainly benefit from a normal map that gives it back some 3d detail for a more realistic look. I saw the following truck today in the portfolio of a former coworker. This should give you an idea what i'm talking about. As you see the model itself is quite low poly too but the normal map adds quite a lot of nice details: Quote
penE Posted December 16, 2009 Report Posted December 16, 2009 Mh, Black Mesa has been delayed so I decided to make my own remake 2 models, the hev charger and a charger for first aid. I'll add them into a little scene I remake of the chapter we've got hostiles: the original chargers: highpoly / normal maps on lowpoly: polycount hev charger: 1010 (especially for all those cables) / polycount first aid charger: 176 Texture Sheets (50% resized): and in source engine: Quote
Seldoon182 Posted December 16, 2009 Report Posted December 16, 2009 Looks too way better than those from Black Mesa imao! God job so far! Quote
alecmoody Posted December 16, 2009 Report Posted December 16, 2009 Is the cartoony feel of the geometry just coming from how simpified it is? The poly budget is pretty low since this is just a map prop. 1800 of the 2800 polys in the cab model are in the wheels. I think the cartoony feel comes from the flat and very simplified shapes and surfaces. The model would certainly benefit from a normal map that gives it back some 3d detail for a more realistic look. I saw the following truck today in the portfolio of a former coworker. This should give you an idea what i'm talking about. As you see the model itself is quite low poly too but the normal map adds quite a lot of nice details: That truck looks great but wesley wants no interior, normal or spec masks for these. Quote
Wesley Tack Posted December 17, 2009 Report Posted December 17, 2009 Damn that Wesley, he's a fool!!! Quote
Surfa Posted December 22, 2009 Report Posted December 22, 2009 Hey guys I am new to these forums I joined because I wanted to improve my lighting in my scenes but I thought I might start with some prop and weapon work. High poly of an air con unit. The lowpoly is done and baked but I need to do some touch ups in photoshop. My latest weapon (unfinished highpoly messing around with rendering so don't mind the colours) This is a weapon done for NMRiH it is 100% diffused lit and that render contains no lighting. Since that image I have fixed he drum lighting and the indents on it are deeper. Comments would be most appreciated. Quote
2d-chris Posted December 31, 2009 Report Posted December 31, 2009 nice nice surfa, get um ingame gogogog Quote
Surfa Posted December 31, 2009 Report Posted December 31, 2009 Omg marmoset fucking rules. Admittedly the spec is a bit too noisy and most of them metal parts look like crap but omg marmoset. Quote
-HP- Posted January 3, 2010 Report Posted January 3, 2010 oh yeah, It's pretty good. also play with different skys, it's phun Quote
Acumen Posted January 9, 2010 Report Posted January 9, 2010 sooo, could finally come around to finish another "slightly" complex model for the tf2-guys - a tractor choooopchooop !! the concept is from a guy named Ethan Karnopp and can be found here: http://forums.tf2maps.net/geek/gars/ima ... ntover.jpg http://forums.tf2maps.net/geek/gars/ima ... rortho.jpg http://forums.tf2maps.net/geek/gars/ima ... tract1.jpg the finished model can be downloaded here: http://forums.tf2maps.net/downloads.php?do=file&id=3072 did some modifications here and there since the concept wasn't too clear on some important areas for me, so.... well here it is Quote
FrieChamp Posted January 9, 2010 Report Posted January 9, 2010 That's a cool concept and a nice model! I like the grill in the concept better though. Quote
Em' Posted January 9, 2010 Report Posted January 9, 2010 sooo, could finally come around to finish another "slightly" complex model for the tf2-guys - a tractor choooopchooop !! I hate you, because I planed to realize it in a few weeks or days. But by the way, you made a pretty cool and awesome model ! I'm so far of your skills ! edit : what a shame ! I wrote "et" instead of "and"... Quote
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