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Posted

Its based off of this kamaz design, there are also hydrolics in the front under that lip. since its not branded I took some liberties with the design.

Kamaz%205511%20tipper.jpg

I will throw a turn signal onto the side of the cab..

Posted

Ahhh yes the Kamaz, such an awesome looking truck, I'm actually working texturing one at the moment as it happens;

kamaz_mil_wip06.jpg

Russian infantry Carrier, Model by Jack "wonrz", Photo references by Mikhail "BuZZeR" Kadikov (yup.. original refs from Paranoia)

Posted

Is the cartoony feel of the geometry just coming from how simpified it is? The poly budget is pretty low since this is just a map prop. 1800 of the 2800 polys in the cab model are in the wheels.

I think the cartoony feel comes from the flat and very simplified shapes and surfaces. The model would certainly benefit from a normal map that gives it back some 3d detail for a more realistic look.

I saw the following truck today in the portfolio of a former coworker. This should give you an idea what i'm talking about. As you see the model itself is quite low poly too but the normal map adds quite a lot of nice details:

33xj042.jpg

Posted

Mh, Black Mesa has been delayed so I decided to make my own remake :zoidberg:

2 models, the hev charger and a charger for first aid. I'll add them into a little scene I remake of the chapter we've got hostiles:

the original chargers:

originalctjm.jpg

highpoly / normal maps on lowpoly:

normalmapdqpb.jpg

polycount hev charger: 1010 (especially for all those cables) / polycount first aid charger: 176

Texture Sheets (50% resized):

hev_texturesheetvo5q.jpgmed_texturesheetis1r.jpg

and in source engine:

tes00118sqe.jpg

Posted

Is the cartoony feel of the geometry just coming from how simpified it is? The poly budget is pretty low since this is just a map prop. 1800 of the 2800 polys in the cab model are in the wheels.

I think the cartoony feel comes from the flat and very simplified shapes and surfaces. The model would certainly benefit from a normal map that gives it back some 3d detail for a more realistic look.

I saw the following truck today in the portfolio of a former coworker. This should give you an idea what i'm talking about. As you see the model itself is quite low poly too but the normal map adds quite a lot of nice details:

33xj042.jpg

That truck looks great but wesley wants no interior, normal or spec masks for these.

Posted

Hey guys I am new to these forums I joined because I wanted to improve my lighting in my scenes but I thought I might start with some prop and weapon work.

76cc00airconrender.png

High poly of an air con unit. The lowpoly is done and baked but I need to do some touch ups in photoshop.

5c9e00rendershotty.png

My latest weapon (unfinished highpoly messing around with rendering so don't mind the colours)

render-1.jpg

This is a weapon done for NMRiH it is 100% diffused lit and that render contains no lighting. Since that image I have fixed he drum lighting and the indents on it are deeper.

Comments would be most appreciated.

  • 2 weeks later...
Posted

sooo, could finally come around to finish another "slightly" complex model for the tf2-guys - a tractor :D choooopchooop !!

the concept is from a guy named Ethan Karnopp and can be found here:

http://forums.tf2maps.net/geek/gars/ima ... ntover.jpg

http://forums.tf2maps.net/geek/gars/ima ... rortho.jpg

http://forums.tf2maps.net/geek/gars/ima ... tract1.jpg

the finished model can be downloaded here:

http://forums.tf2maps.net/downloads.php?do=file&id=3072

did some modifications here and there since the concept wasn't too clear on some important areas for me, so.... well here it is :D

tractor_ingame.jpg

tractor_ingame2.jpg

Posted

sooo, could finally come around to finish another "slightly" complex model for the tf2-guys - a tractor :D choooopchooop !!

I hate you, because I planed to realize it in a few weeks or days.

But by the way, you made a pretty cool and awesome model !

I'm so far of your skills !

edit : what a shame ! I wrote "et" instead of "and"...

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