KoKo5oVaR Posted January 29, 2006 Report Posted January 29, 2006 You should do a map for painkiller with this Quote
nooba Posted January 30, 2006 Report Posted January 30, 2006 Somehow I can picture that as being very tedious to make. Not really... you just have to make some pieces, and use them over again. In that picture i have 15 pieces, and most of them have been used over again. suppposed to look like kazad-dum? Well, thats what i was thinking of when i started this. But, i was hoping for it to not look so similar I really like the pillars, but the cliffs remind me of my early HL1 rock work Try and stop it being just an arrangement of vertical faces - I know it is much harder to do, but it will be worth it. Thanks, i'll have to try it out You should do a map for painkiller with this I'll look into it Quote
nico Posted January 30, 2006 Report Posted January 30, 2006 still very w.i.p. Have been experimenting with reactor (3dsmax physics-thingy) and a mace, you know the type where you have a grip - metalchain - big spiky round thing that hurts, however it seems to be harder than i had foreseen. Anyways, just a "beaty-render", have unwrapped it and its ready to be textured. What you see is just temp textures. Trying to just finish the final modelling and ill do some more gear before i start with the textures as i suck with photoshop. Ive also added some hair as you can see, but as of now its rather basic, havent made it "flow" like it should. suggestions for improvement would be sweet. --- sweet stuff you got nooba, whats it for? looks like some kind of rpg game or something, deep in the lost halls of the dwarfs or something Quote
KoKo5oVaR Posted January 30, 2006 Report Posted January 30, 2006 oh yeah that's really cool, the color of the leather is a bit too saturated isn't it ? and he needs more hairs Quote
General Vivi Posted January 31, 2006 Report Posted January 31, 2006 my first plant model ever im still goign to change the pot of it so no worries. Quote
nico Posted January 31, 2006 Report Posted January 31, 2006 here it is (if thats the one you asked for ferret) Quote
Spellbinder Posted January 31, 2006 Report Posted January 31, 2006 Nice work nico! And i wanted a wireframe of the plants vivi Really nice work aswell. It is skilled people like you that makes me want to learn how to model. Everytime i see a new piece i get more hungry to be as good. Spellbinder. Quote
General Vivi Posted January 31, 2006 Report Posted January 31, 2006 im still learning . its like my 5th month into modeling/skining and i can't wait to get more hours Quote
nico Posted January 31, 2006 Report Posted January 31, 2006 thanks for the nice words. Suggestions to improvements/armor/other things would be great too. spellbinder > i opened 3dsmax for the first time in late august 2005 so im still learning and your comment was nice to hear I suggest you get yourself a copy of 3dsmax or whatever and just start playing around with it. Most likely you will have so much fun you are going to keep doing it, and that way you`ll get good. Best advice: Dont panic just because there are _A LOT_ more buttons than in hammer! =) You`ll probably sit there with the typical "wtf?"-expression on your face and wonder where to start ( i did ), but if you just play around with basic shapes and stuff you will eventually get used to the interface, and you`ll continue from there. [/rant] hehe now anyways; suggestions to cool stuff to my model would be neat, and if someone feels like "testing their skillz" (aka helping out this lazy bum who cant use photoshop) with creating a texture for the minotaur once i have properly unwrapped it, please let me know! ooh, and the plants looks sweet vivi! cant get enough of those props eh bah, too much text at once... Quote
General Vivi Posted February 1, 2006 Report Posted February 1, 2006 nico that model is going to take a shit load of time to unwrap..... please when your done let me know how long it took you. Quote
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