von*ferret Posted January 11, 2006 Report Posted January 11, 2006 looks nice, only problem I have is the vent things look wobbly Quote
KIIIA Posted January 12, 2006 Author Report Posted January 12, 2006 Little Render ( without Skylight SHadows due to a weird Max problem ) of an SM from my actual map project for UT2k3: Quote
hessi Posted January 12, 2006 Report Posted January 12, 2006 you learned a lot kiiia. the walledges are a bit annoying but overall i like it. the map will surely be cool too if you keep on the good work, man Quote
nooba Posted January 17, 2006 Report Posted January 17, 2006 Been practising my low poly skills C&C welcome Quote
cdxx Posted January 17, 2006 Report Posted January 17, 2006 pretty cool, i wish i knew how to do that. only thing i think looks a little odd is the arch, seems a tad too thin. nice work, keep it up. Quote
von*ferret Posted January 17, 2006 Report Posted January 17, 2006 prett neat, but you probably dont need all of those subdivisions unless working in a vertex lit engine. Quote
von*ferret Posted January 17, 2006 Report Posted January 17, 2006 prett neat, but you probably dont need all of those subdivisions unless working in a vertex lit engine. Quote
nooba Posted January 17, 2006 Report Posted January 17, 2006 Thanks for the comments. I am working with a vertex lit engine, so that is why there are lots of subdivisions Quote
von*ferret Posted January 17, 2006 Report Posted January 17, 2006 in that case, very simple, yet very nice Quote
Acumen Posted January 17, 2006 Report Posted January 17, 2006 yus, simple but nice but i would make those 5-sided (and more) polygons to 4-sided ones. just to make sure the engine doesn't mess the triangulation up too much. maybe minor, but i had my one shockin experience with this ;D Quote
General Vivi Posted January 19, 2006 Report Posted January 19, 2006 awsome work killa and nooba keep pimpin those nooba skillz Quote
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