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The random model thread!


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It looks badass - but spend some polys and make that rope end look - ropish (?) - you can easily increase tri-count up to 1000 even for Half-Life 1 i think and for currentgen/next-gen there's no limit at all (at least not at this level).

One thing though: Why would a viking put a celtic cross upon his Hammer (as the Hammer represents nordic-gods-belief (as Thor)) while the celtic cross represents the christian movement which comes from upper-ireland/scotland and is a symbol for christian celts (or christianity in general).

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first post here!

don't know what to do with my time so i started a sea turtle j4f :zoidberg:


(lightwave wip render color + normal)

base mesh modeled in lightwave , sculpted in zbrush and colored in bodypaint3d.. ah and uv map relaxed with deepuv,D

(spec, sss and an underwater scene are under construction)

crits & comments are very welcome !

@harefort: there's nothing to complain about, nice and clean model good work!

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Here is an in-game screen of the 3D model of the concept here.

In-game render made on the Unreal Engine 3 with Unreal Tournament 3 (The background is an UT3 map: Islander).

Polycount: ~3600 Tri.

Textures: 2048²*(Diffuse+Specular+Emissive)


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