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Posted

wouldnt they cut the wood to follow in line with the top?. stupid to have it rest on teh edges. and it dosnt seems like it buildt to cloes together. might be wrong though, but it looks hot :)

Posted

Nah it's not huge, it's perfectly sized imo. References:

safety5.jpg

type1afiberbase6.jpg

Kokos: Looks cool but the texture looks very low res. Maybe it's just the specs you were working on ;) What is it for ? College ?

Posted

but notice how many steps those ladders have compared to yours.

You have 4 steps which would be a ladder around 4ft high.

The size it looks in-game is pretty big, if it's a small stepladder then it looks like it needs to be smaller, if it;s somehting liek this:

http://mantiquesmodern.1stdibs.com/arch ... CN0339.jpg

then it needs to have a few changes - one important thing is that it doesn't matter if it folds or not, the foot rest at the top (which isn't actually for standing on btw, that's unsafe practice, it's for your tools and mainly just there to provide a solid pivot point for the ladder to fold/unfold - unless of course it's a 4ft stepladder, see above :P) is very big and ill-designed, if you look at the overhang you would have a tough job getting your foot from the top platform onto the top step without missing and perhaps taking a little tumble. Also the wood would be cut to align when the ladder is in it's open position, it doesn't matter what it's doing when it is closed because no-one should be standing on it; what you have there is some pressure points that will most likely lead to the wood cracking down the middle.

Nice detail on the hinges at the top, but what are those wooden slats at the sides for? I don't see any way in which they would move - they seem very static and make it seem like the ladder doesn't fold, take a look at your references for how the side supports work.

The texture is nice (512x512?) and the bolts are a nice touch, but the scale and lack of reality let it down somewhat. Even if you don't bother to change it there's hopefully some thigns to keep in mind for next time, it;s worth checking the reality/feasibility of something before unwrapping and texturing, at least you can make changes where needed.

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