zeon Posted October 18, 2007 Report Posted October 18, 2007 wouldnt they cut the wood to follow in line with the top?. stupid to have it rest on teh edges. and it dosnt seems like it buildt to cloes together. might be wrong though, but it looks hot Quote
Minos Posted October 18, 2007 Report Posted October 18, 2007 No man, it's one of those ladders which you can fold and unfold. The wood doesn't line to the top when unfolded. Quote
-HP- Posted October 18, 2007 Report Posted October 18, 2007 Very nice prop man, I especially like the well picked texture, Nice UVW's as well! Quote
fonfa Posted October 18, 2007 Report Posted October 18, 2007 pretty good model, but it looks HUGE Quote
Sindwiller Posted October 18, 2007 Report Posted October 18, 2007 pretty good model, but it looks HUGE Err, huge? That's a ladder ffs, you use it to get up high Other than that, the scaling looks fine to me. Quote
KoKo5oVaR Posted October 18, 2007 Report Posted October 18, 2007 Indeed mino sweet looking and cool ladder, especially the texture, but dang, it looks HUGE ~1900 tris. Ffffffuck Quote
Minos Posted October 19, 2007 Report Posted October 19, 2007 Nah it's not huge, it's perfectly sized imo. References: Kokos: Looks cool but the texture looks very low res. Maybe it's just the specs you were working on What is it for ? College ? Quote
Rick_D Posted October 19, 2007 Report Posted October 19, 2007 but notice how many steps those ladders have compared to yours. You have 4 steps which would be a ladder around 4ft high. The size it looks in-game is pretty big, if it's a small stepladder then it looks like it needs to be smaller, if it;s somehting liek this: http://mantiquesmodern.1stdibs.com/arch ... CN0339.jpg then it needs to have a few changes - one important thing is that it doesn't matter if it folds or not, the foot rest at the top (which isn't actually for standing on btw, that's unsafe practice, it's for your tools and mainly just there to provide a solid pivot point for the ladder to fold/unfold - unless of course it's a 4ft stepladder, see above ) is very big and ill-designed, if you look at the overhang you would have a tough job getting your foot from the top platform onto the top step without missing and perhaps taking a little tumble. Also the wood would be cut to align when the ladder is in it's open position, it doesn't matter what it's doing when it is closed because no-one should be standing on it; what you have there is some pressure points that will most likely lead to the wood cracking down the middle. Nice detail on the hinges at the top, but what are those wooden slats at the sides for? I don't see any way in which they would move - they seem very static and make it seem like the ladder doesn't fold, take a look at your references for how the side supports work. The texture is nice (512x512?) and the bolts are a nice touch, but the scale and lack of reality let it down somewhat. Even if you don't bother to change it there's hopefully some thigns to keep in mind for next time, it;s worth checking the reality/feasibility of something before unwrapping and texturing, at least you can make changes where needed. Quote
Rick_D Posted October 19, 2007 Report Posted October 19, 2007 appropriate that the image is called 'safety' - the guy is standing on a metal ladder in a pool of water, while using an electrical appliance - gg instant crispy electrician Quote
Minos Posted October 19, 2007 Report Posted October 19, 2007 Ok Rick you convinced me Great crits, I'll surely fix some of them. Quote
Minos Posted October 19, 2007 Report Posted October 19, 2007 Alright, fixed the issues, I think it looks a lot better now The UV is ready, baking the occlusion now Quote
Bluestrike Posted October 19, 2007 Report Posted October 19, 2007 Lets see what model related stuff I have on my ftp atm. (all for source, only mentioning the main models poly's not the lods) Oiltower 1244 poly's. Orb, 1040 poly's or so, way to many for a model the size of a football, but I'm tying to animate it Conveyor, 707 poly's, Skin by the l33t Minotaur0 Storefront, 553 poly's http://www.texturehub.net/forum/viewthr ... read_id=19 Quote
Nazul Posted October 20, 2007 Report Posted October 20, 2007 wanted it being a prop. so i'll not mention the poly's atm .. oh alright, somewhat about 9k... haha going to tweak it a hell of a lot and then show it again! Quote
Rick_D Posted October 20, 2007 Report Posted October 20, 2007 i'm sorry, what? i thought you said 9k for a second there. Quote
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