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Posted

For the Game Artist competition:

rtsmine2pq7.jpg

It's on a 1024X512. Any suggestions for stuff to add (I still haveUV space and 300 polys left) are appreciated :)

More dirt! You can use my photo as reference:

1149493713399.jpg

DIRT DIRT DIRT!

Posted

Seir, uh, you're telling me to make it more grungey, right?

No I;m telling you to add some dirt, soots and bruises... All your walls are very clean and every window looks the same - maybe you can change it?

Posted

Grungey = dirty :). I can't do anything about the windows though. Windows all look the same when they are the same, and there's no way to avoid that.

Grungey + RTS style shot (I think - I haven't seen or played an RTS in ages)

rtsshothb2.jpg

Posted

Looks nice !

Sir, I have some questions !

Hmm..

First, for your windows, you just create plane near the wall and apply the texture on it ? Or did you cut the wall where there are windows ?

And next, you have only one texture for your model, but a wall texture just use a part of your entire texture.. How do you make it tile that right ?

Do you cut the wall and apply the texture on every poly, and adjust UV's, or there is an other way to set the tiling over a selected part of the texture ?

Posted

Windows sure to be plane's near wall, same for all decals.

He could have stripes of textures on 1024x512 (no need for cutting polygons then) or align square polygons onto small uv space, manually or with use of Face mapping.

Posted

As Buddy said, yes, they are just planes put slightly (0.1 grid units in Max) above the surface, as are the leaking dirt parts under the roof.

The walls are done by taking a single plane mapped to a 2 X 1 section of my UV map (like a 256X128 section of it) and then duplicating that and cutting it to create the structure. It was very annoying.

texalignqs9.jpg

Posted

Face Mapping ?

Thanks for your answers !

I were asking for the windows, because I'v worked on some ps2 project, and maybe because of the engine, making windows the way you do may create some.. clipping problems, when we look at them from somewhere far away of the model...

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