FMPONE Posted August 3, 2007 Report Posted August 3, 2007 i made a certain person I HATE in 3d, but i can't post it here because it would be vely nsfw eoteoteot Quote
leileilol Posted August 3, 2007 Report Posted August 3, 2007 where i live it's perfectly sfw but considering america is tight about it i'd rather not Quote
fonfa Posted August 3, 2007 Report Posted August 3, 2007 3d glasses ftw. i found a pair of 3d glasses that ive been keeping here since like 1960 but i can't really notice the 3d effect. seems so subtle Quote
I3yG-MaK Posted August 3, 2007 Report Posted August 3, 2007 its not for 3d glasses, its just a visual effect lol Quote
bitmap Posted August 4, 2007 Report Posted August 4, 2007 3d glasses ftw. i found a pair of 3d glasses that ive been keeping here since like 1960 but i can't really notice the 3d effect. seems so subtle lulz 0wned Quote
I3yG-MaK Posted August 5, 2007 Report Posted August 5, 2007 Here is another one, ( Guys dont find a 3d glasses plz -.- ) Quote
Quakis Posted August 6, 2007 Report Posted August 6, 2007 Have fun. If I had to unwrap such a thing, I'd take the lazy option and not bother. Quote
mjens Posted August 6, 2007 Report Posted August 6, 2007 My first finished model for game without Normal/Bump, and hi poly models... Quote
leileilol Posted August 7, 2007 Report Posted August 7, 2007 looks like cardboard fold with too much grey highlight Quote
KIIIA Posted August 7, 2007 Author Report Posted August 7, 2007 Some private work i did along the way. Absolutely unhappy with the shaders: - Occlusion Render: - - - Quote
mjens Posted August 7, 2007 Report Posted August 7, 2007 If it's in Max I suggest use "Cap holes" to make a solid model without any... holes And make them on texture/normal map or just make it by mesh and use "STL Check" to check if there are some other opened edges... Quote
Buddy Posted August 8, 2007 Report Posted August 8, 2007 this obviously isn't game model so why would he normal map those seams Keep em modelled but avoid see-through please. I'd like to see where it goes. Quote
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