Rick_D Posted May 29, 2007 Report Posted May 29, 2007 oh, so you ... did ... unwrap the high poly Quote
st0lve Posted May 29, 2007 Report Posted May 29, 2007 Yeah you do not need to unwrap the high poly one If you see Phils max to normalmap texture guide, then it's basically the same thing. Quote
Defrag Posted May 31, 2007 Report Posted May 31, 2007 Been pottering away with some various models for practice. Lighthoose #1 updated a bit: New lighthoose. Hard to finish this one as the only reference pic (wikipedia) doesn't show the top of the lighthouse I'll probably just make something up to finish it. ... and I fancied doing some vehicle modelling, so I started working on a BTR-70. Got the basic shape done (tricky bugger this, even with a lot of ref pics it still has a lot of areas with ambiguous geometry). Started the detailing. Needs cleaned up a bit later on. Need to redo the exhaust shape too since I found some better pics. This ends my model spam. Quote
Zacker Posted May 31, 2007 Report Posted May 31, 2007 That round tower definitely needs some height segments if you want proper looking vertex lighting. Quote
Pericolos0 Posted May 31, 2007 Report Posted May 31, 2007 i made a rocket engine for my little airship Quote
bartollo Posted May 31, 2007 Report Posted May 31, 2007 Defrag - few links: http://www.fas.org/man/dod-101/sys/land/row/btr-70.htm http://www.militaryfactory.com/armor/de ... rmor_id=52 http://armoured.vif2.ru/btr-70.htm http://www.inetres.com/gp/military/cv/inf/BTR-70.html http://www.greendevils.pl/t_h_c/btr-70/ ... chemat.gif http://walkarounds.airforce.ru/armour/r ... /index.htm - best IMO keep up! Quote
Defrag Posted May 31, 2007 Report Posted May 31, 2007 bartollo: Thanks a lot. That last link is particularly excellent Quote
MrBaracuda Posted May 31, 2007 Report Posted May 31, 2007 hrrm maybe I should give modelling another try. I kinda lost interest after my ~48x96x48 table for source ended up being an invisible 20k unit box Quote
Defrag Posted June 1, 2007 Report Posted June 1, 2007 Bit more detailing. The turret housing reminds me of the Juggernaut, bitch! Quote
nooba Posted June 2, 2007 Report Posted June 2, 2007 Looking good Defrag Are you planning on texturing it after you've finished? or is it just modelling practice? Here is a little RTS scene I'm working on: I hope to have 4 variations of this scene, each on a different planet. Quote
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