tomdon Posted May 19, 2007 Report Posted May 19, 2007 Is that not way to big, the hands look tiny compared to it. Quote
SnipaMasta Posted May 19, 2007 Report Posted May 19, 2007 I had to scale it to fit the TMP animations, but the hands only just fit it so I'd imagine that it's not that far off. Quote
hessi Posted May 19, 2007 Report Posted May 19, 2007 texture looks like stone. more specularity please! Quote
Rick_D Posted May 19, 2007 Report Posted May 19, 2007 a 2048X1024 texture. For what is essentially black! D: ahhh just messing with you - do you do any animations yourself, or modeling or something like that? Quote
Pericolos0 Posted May 19, 2007 Report Posted May 19, 2007 that texture size is kinda big for the size of the weapon onscreen the scratches on the weapon appear strange to me, especially the long ones on the falt parts. Can we see the flats of this? Quote
General Vivi Posted May 19, 2007 Report Posted May 19, 2007 looks nice warby @snipe - gun looks very bland ... thats all i got Quote
Rick_D Posted May 19, 2007 Report Posted May 19, 2007 v nice warby - are you baking out light maps or are you using some lights in maya to get that look? nice normal map too Quote
Warby Posted May 19, 2007 Report Posted May 19, 2007 there is 2 point lights in the scene a blue oen on the left and a golden one on the rigth the rest is hand painted selfillumination mask Quote
Pericolos0 Posted May 19, 2007 Report Posted May 19, 2007 nice one warby, sphere looks abit blocky though, and I assume you havnt done the diffuse and spec map yet? Quote
Warby Posted May 19, 2007 Report Posted May 19, 2007 defuse yes spec map no ... which renders the defuse kinda useless Quote
SnipaMasta Posted May 19, 2007 Report Posted May 19, 2007 the scratches on the weapon appear strange to me, especially the long ones on the falt parts. Can we see the flats of this? Texture. Rick, I was thinking about it but I'm really not that good and I have no idea where to start, so it'll be staying as an over sized buggy personal release . In regards to modeling, it is my model. Quote
tomdon Posted May 20, 2007 Report Posted May 20, 2007 Piano, 945 triangles and a 1024 diffuse, with normal + spec. Still need to sort out some texure issues, like the grain going the wrong way in places and some of the scratches on the normal going out instead of in. I might compile it up and release it as a source prop tomorow. *edit* Updated the picture with a newer one. Quote
bitmap Posted May 20, 2007 Report Posted May 20, 2007 oh damn tom that looks really good! that could easily be in gears of war. congrats. Quote
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