SnipaMasta Posted May 16, 2007 Report Posted May 16, 2007 Max. should probably be about 4000 for a modern day game - that gives about 1500 for hands. For a pistol that should be a bit less unless it's really well detailed. Quote
^Slick Posted May 16, 2007 Report Posted May 16, 2007 Thanks, I should be fine with a 2500-ish pistol. Quote
Whoot Posted May 16, 2007 Report Posted May 16, 2007 Even after smoothing it that section looks exactly the same. Weld vertices? Quote
twiz Posted May 16, 2007 Report Posted May 16, 2007 Even after smoothing it that section looks exactly the same. Weld vertices? Yeah even if they're close to flat and they're part of the same smoothing group it shouldn't look like that... unless you have backfacing there too which is also part of the same smoothing group, then it can get funky lookin... Quote
^Slick Posted May 16, 2007 Report Posted May 16, 2007 I don't think I have any back facing, this model started with one single plane. Quote
Minos Posted May 16, 2007 Report Posted May 16, 2007 Here's a plymouth barracuda-like car I'm modelling for a low poly contest (1k tris budget). I'm now doing the high poly version for normal map baking (I never done it before, hope it doesnt such too much ). I think the shape is ok and it can look kickass with a hot difuse + normal. Quote
Rick_D Posted May 16, 2007 Report Posted May 16, 2007 Maybe you could use your left-over tris to make a nice twin exhaust, or some wing mirrors? Or even smooth the shape of the tires. Quote
tomdon Posted May 16, 2007 Report Posted May 16, 2007 You could still cut back a whole load of those tris without loosing any of the current shape. Quote
Minos Posted May 16, 2007 Report Posted May 16, 2007 You could still cut back a whole load of those tris without loosing any of the current shape. Like.. where ? I don't like merging vertexes together cause it results in triangular shapes and I don't like working with triangular shapes. Rick_D: Yeah, I'll add a huge exhaust and a blower with the polys left. Quote
Psy Posted May 16, 2007 Report Posted May 16, 2007 Niceness. Maybe the back bumper needs some of it's verts moved around? Quote
^Slick Posted May 16, 2007 Report Posted May 16, 2007 You could still cut back a whole load of those tris without loosing any of the current shape. Like.. where ? I don't like merging vertexes together cause it results in triangular shapes and I don't like working with triangular shapes. Rick_D: Yeah, I'll add a huge exhaust and a blower with the polys left. The main and most obveous place would be the large seam along the middle. Quote
SnipaMasta Posted May 16, 2007 Report Posted May 16, 2007 930 polys - I plan on adding some more detail to it, though. Quote
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