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Posted

Even after smoothing it that section looks exactly the same.

Weld vertices?

Yeah even if they're close to flat and they're part of the same smoothing group it shouldn't look like that... unless you have backfacing there too which is also part of the same smoothing group, then it can get funky lookin...

Posted

Here's a plymouth barracuda-like car I'm modelling for a low poly contest (1k tris budget). I'm now doing the high poly version for normal map baking (I never done it before, hope it doesnt such too much :D). I think the shape is ok and it can look kickass with a hot difuse + normal.

barracuda_wip01.jpg

barracuda_wip02.jpg

barracuda_wip03.jpg

Posted

You could still cut back a whole load of those tris without loosing any of the current shape.

Like.. where ? I don't like merging vertexes together cause it results in triangular shapes and I don't like working with triangular shapes.

Rick_D: Yeah, I'll add a huge exhaust and a blower with the polys left.

Posted

You could still cut back a whole load of those tris without loosing any of the current shape.

Like.. where ? I don't like merging vertexes together cause it results in triangular shapes and I don't like working with triangular shapes.

Rick_D: Yeah, I'll add a huge exhaust and a blower with the polys left.

The main and most obveous place would be the large seam along the middle.

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