Nazul Posted March 22, 2007 Report Posted March 22, 2007 saw the medieval comp @ game artists too late .. but did one eitherway ^^ took me somewhere about 30 mins.. /45.... new pc is going to render this is 0,1 sec... this one takes 1m50s to render this.. ________________ ________________ ________________ ________________ Quote
Minos Posted March 22, 2007 Report Posted March 22, 2007 That's pro stuff rick! Are you going to texture it or is it just architecture practise ? keep it up. Quote
Erratic Posted March 22, 2007 Report Posted March 22, 2007 I like it Rick. The broken bits I think work, suited more for a real time engine than a high poly scene (if that was the intention). Quote
JamesL Posted March 22, 2007 Report Posted March 22, 2007 Something about those stairs looks wrong to me, not the scale but just kinda the positioning of them relative to the rest of the building. Also the thickness of the borders on them. I would kinda expect to see metal, fire escape type stairs rather than these kinda solid sided things you got going on here. Other than than minor niggle though the scene is top mate, Great work Quote
Rick_D Posted March 22, 2007 Report Posted March 22, 2007 Yeah it's all seperate models, mino, going to texture everything once I am happy with the whole scene. As for the broken roof, it's lame I know but gave me an excuse to put in some more varied models. Each model comes in under 1000 tris, the building I have no idea about, I'm not trying to be a level designer so the building is just there to act as a canvas to put loads of models on. I'll take your stair comment into account James. Quote
hessi Posted March 23, 2007 Report Posted March 23, 2007 First tree ever moar leaves plz. did you use my photos/tutorials? Quote
nooba Posted March 24, 2007 Report Posted March 24, 2007 Hmm, I suppose it might need a few more leaves Only used your tutorials for this one :wink: Quote
i3ad Posted March 25, 2007 Report Posted March 25, 2007 long time no post from me ... i worked today on 2 trees which iam planning to use for my new maps dont look at the shadows plz Quote
hessi Posted March 25, 2007 Report Posted March 25, 2007 http://thomashess.net/exchange/tutorial ... eaves.divx check that tutorial! your tree has an ugly polygon border at the bottom. place some leaves in 90˚ upwards at the bottom, so that the player won't look straight into a "thin" polygon. i hope you did understand what i am trying to say. Quote
i3ad Posted March 25, 2007 Report Posted March 25, 2007 ok i will watch your video but iam modelling with 3dsm but i think it will help too //hessi leider weiß ich nicht was du meinst ?! schreib bitte pm Quote
hessi Posted March 25, 2007 Report Posted March 25, 2007 die untern blaetter sind ja auch wie alle anderen auf einem plane. das ist bei der im moment horizontal ausgerichtet. d.h. parallel zum boden. aus der aktuellen perspektive sieht man jetzt jedoch ganz krass die polygonbauweise heraus. wenn du jetzt ein vertikal ausgerichtetes plane da reinsteckst, dann siehst du sowohl von oben als auch von der seite keine ekligen "flachen" flaechen. aus blickrichtung des astes ist es im moment wie ein - aber was besser waere + quasi 2 ueberkreuzte planes die einmal horizontal und ein mal vertikal da drin stecken. dann sieht es von oben und von der seite gescheit aus. Quote
FrieChamp Posted March 25, 2007 Report Posted March 25, 2007 die untern blaetter sind ja auch wie alle anderen auf einem plane. das ist bei der im moment horizontal ausgerichtet. d.h. parallel zum boden. aus der aktuellen perspektive sieht man jetzt jedoch ganz krass die polygonbauweise heraus. wenn du jetzt ein vertikal ausgerichtetes plane da reinsteckst, dann siehst du sowohl von oben als auch von der seite keine ekligen "flachen" flaechen. aus blickrichtung des astes ist es im moment wie ein - aber was besser waere + quasi 2 ueberkreuzte planes die einmal horizontal und ein mal vertikal da drin stecken. dann sieht es von oben und von der seite gescheit aus. Quote
Seldoon182 Posted March 26, 2007 Report Posted March 26, 2007 Can't understand German ! By the way, here an other model done with Mudbox and quickly rendered by 3Dsmax ! Quote
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