Orkan Posted November 29, 2005 Report Posted November 29, 2005 Hi there Im from polish HL community. After HL2 release it was obvious that modeling skills in level desing become one of the major things, so we've started making some speed-modeling contests for the community to familiarize with 3D apps. It just a few examples of my "introduction to modeling" in MAX (after Milkshape and Blender accidents Quote
johnm487 Posted November 29, 2005 Report Posted November 29, 2005 wow, the mosquito looks awesome. good work Quote
Zyn Posted November 29, 2005 Report Posted November 29, 2005 We did some speed-modelling yesterday here. Time: 1h 15min I feeled a bit rusty... Concept: Model, as far as I got: Tris: 870 (There is a tail, but isn't visible from this angle) Wish we had 45 minutes more Quote
Orkan Posted November 29, 2005 Report Posted November 29, 2005 I feeled a bit rusty... please don't :wink: we had one day for each contest Quote
Acumen Posted December 4, 2005 Report Posted December 4, 2005 mh, i was really bored and skinned this model of mine today. originally it is meant to have a more comical look which will be the way my buddy will skin it, but i did it quite "realistic", i guess. nevermind, just trying to pass some time ;D Quote
von*ferret Posted December 4, 2005 Report Posted December 4, 2005 looks nice! in your material library make a new material. Set it to Shadow/Matte and apply that to your ground plane when you render it. It'll make no horizon lines or anything so the render looks a little better. Did you add any shadows to the actual texture? Or is it just texture mapped and you applied a generic texture to it? Quote
Acumen Posted December 4, 2005 Report Posted December 4, 2005 hehe thanks for the tip with the material i didn't paint some fake shadows on it, to be honest. did that on the last models and found it's pretty time consuming for a noob like me ^^ So as i just searched for 1-2 hours of time wasting activity i left that out this time i did highlight the edges, though, which isn't too visible on the render but i wish i could get this render to texture in max to work (but it always crashes when i try to use it) so i could fiddle a bit with that, though it should look better handpainted, in the end im pretty lazy, obviously Quote
von*ferret Posted December 4, 2005 Report Posted December 4, 2005 youcould try to bake the texture? Quote
Acumen Posted December 4, 2005 Report Posted December 4, 2005 well like i said that max feature (=render to texture) won't quite work out for me - always crashes when i try to use it Quote
von*ferret Posted December 5, 2005 Report Posted December 5, 2005 try using 0 for the shortcut, dunno if that'll help. Does it crash when you open the dialogue or when you try to actualy render it out. If it is when you're actualy rendering it out you might have missed an option, if it crashes when you try to open the dialogue program i'd try the shortcut and window key and if that doesn't help reinstall. what ver? Quote
Acumen Posted December 5, 2005 Report Posted December 5, 2005 alright ill try that shortcut later on today it crashes when i open the dialogue (I've never seen it apart from the tutorials i was readin) im workin with max5. ill edit the result in here, once i tried Quote
Orkan Posted December 5, 2005 Report Posted December 5, 2005 Hi Fabi I have the same problem in max5 as well. I thought its because Win98 on the board. What OS do you use? Quote
NecrosiS Posted December 7, 2005 Report Posted December 7, 2005 Hi to all I'm acttually working on some quake 4 mapobject models and that's what i have got for this moment: highpoly lowpoly normalmaps Its not much but soon i will have more Quote
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