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Posted

Are you sure that hotel is "готедь" (gotede (ь is a closed a; e.g. when you...) in russian? I think it's rather "гостиница" (gostilniza) . At least, the dictionary says so. "гостиница" in Bulgarian is more a tavern or a pub, and not a hotel ("хотел")...

Posted

aevirex: the playermodel is not that hight as it seems on the shot because my toon shader extends lines over the model boundaries so it looks a little bit more handdrawn.

sindwiller: i cant speak the russian language or have an idea of their alphabet. all i hadwas an ukrainian alphabet from wikipedia and this reference shot: http://pix.fine.kiev.ua/egor/pic/0007p8h4

maybe i missed something but it looked ok for me. :)

Posted

harefort: i hope this will be your last "skin" because it's not a skin, it's a texture! The skin is polygonmesh binded to a skeleton and not a texture or any other 2d image.

though your texture looks nice and well done for a first try. How about texturing something more complex now? like a car such as KIIIA is doing

kiiia:

the backwheel is getting crappy reflections. try to get a better environmentmap. maybe increase the reflectivity by 300% and why did you take a side view? please post some more dynamic perspective views :) i still can remember that i showed you some tricks (play with focal length etc.)

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