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The random model thread!


KIIIA

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Yeah, I based the glass on a photo so it should look like the kind of glass I wanted it to, and that is that kind of really bumpy glass that distorts everything viewed through it. My normal map is pretty smooth on the glass area:

normalsr3.jpg

Not amazingly smooth, but doesn't strike me as very prickly.

Will you be giving me some tips on how to fix it (or do it 'properly') or just sit there telling me how not to make sandwiches?

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