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Posted

I actually tried to make a normal map, but I sucked :o But, I'll probably make a normal map for that again. But first, I'll redo every shpere and such, since they take up too many polys even for being highpoly..

I need to UV map something highpoly don't I?

Posted

Hmm no

You only have to uvma the lowpoly.

Make sure the low poly has roughly the same dimensions and the high poly and then render the normalmap from it.

If its not good enough tweakt he lowpoly untill the resulkts are good

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