SnipaMasta Posted November 22, 2006 Report Posted November 22, 2006 Normal map it for a simple cylinder and see how good you can make it look Quote
Meotwister Posted November 23, 2006 Report Posted November 23, 2006 yeah make it go from 4000tris to like 20.. texture that junt Quote
st0lve Posted November 23, 2006 Report Posted November 23, 2006 I actually tried to make a normal map, but I sucked But, I'll probably make a normal map for that again. But first, I'll redo every shpere and such, since they take up too many polys even for being highpoly.. I need to UV map something highpoly don't I? Quote
Dennispls Posted November 23, 2006 Report Posted November 23, 2006 Hmm no You only have to uvma the lowpoly. Make sure the low poly has roughly the same dimensions and the high poly and then render the normalmap from it. If its not good enough tweakt he lowpoly untill the resulkts are good Quote
st0lve Posted November 23, 2006 Report Posted November 23, 2006 Yeah I'll give it a few more shots But do I have to give the lowpoly as many sides on the main cylinder? Since I always get some sketchy clipping if not. Quote
Dennispls Posted November 23, 2006 Report Posted November 23, 2006 In that case its probably best to have the low poly surrounding the high poly a tad. Make sure nothing is intersecting Quote
Acumen Posted November 23, 2006 Report Posted November 23, 2006 i think ben mathis covers that issue a bit in his normal map tutorial. that intersecting low and hi poly thing: http://poopinmymouth.com/tutorial/normal_workflow.htm i think you can use that for your model as well, since its not a basic box object, but round shape thingie and not a level texture, but one of a model Quote
SnipaMasta Posted November 24, 2006 Report Posted November 24, 2006 H&K US...well, ED SUP Match pistol: Changed the name by request to avoid any copyright issues, although I'm really not happy with the engravings. Quote
Meotwister Posted November 24, 2006 Report Posted November 24, 2006 I like the skin too The gun reminds me of a usp mixed with the hl2 pistol. Quote
SnipaMasta Posted November 25, 2006 Report Posted November 25, 2006 I was thinking about testing it out in HL2 - but then I remembered how fun it is to compile (and there's no SMD export for Max 9 yet). Cheers for the comments Quote
Meotwister Posted November 25, 2006 Report Posted November 25, 2006 The HL2 pistol is a USP lol really? I did not know that... huh... interesting. well then the gun looks like a mix of like the counter-strike usp with the hl2 one then Quote
dissonance Posted November 25, 2006 Report Posted November 25, 2006 looks nice can i see a wireframe? Quote
Skjalg Posted November 25, 2006 Report Posted November 25, 2006 very early WIP of a replacement to the buggy for my SP. Quote
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