jakuza Posted March 1, 2016 Report Share Posted March 1, 2016 Nearly finished my first car. Feels good. I would still appreciate crits though. ~8000 tris, 1024x1024 K, Quotingmc, Breadbird and 14 others 17 Quote Link to comment Share on other sites More sharing options...
Fuzyhead Posted March 2, 2016 Report Share Posted March 2, 2016 Nearly finished my first car. Feels good. I would still appreciate crits though.Can you show a wireframe please? It looks a bit blocky, may need more than 8k tris (I do not know what's the normal polycount for a source engine car though). Also it seems like you are not mirroring the sides which can save you a lot of uv space. Quote Link to comment Share on other sites More sharing options...
jakuza Posted March 2, 2016 Report Share Posted March 2, 2016 Can you show a wireframe please? It looks a bit blocky, may need more than 8k tris (I do not know what's the normal polycount for a source engine car though). Also it seems like you are not mirroring the sides which can save you a lot of uv space.Ah, okay, I assumed it was an amateur thing to mirror uvs, but I also wouldn't know how to hide it correctly. I also wasted lots of uv space, which doesn't help.The closest Valve-made equivalent I found is 6.8k tris, and that's with a little low-poly interior. I think the blockiness is just my inexperience showing Thanks for the feedback! Wireframe and UV map: resident91 1 Quote Link to comment Share on other sites More sharing options...
Squad Posted March 2, 2016 Report Share Posted March 2, 2016 The recently added 2nd UV support for decals could help you out with mirroring the UV, but still have unique sides. jackophant and jakuza 2 Quote Link to comment Share on other sites More sharing options...
jackophant Posted March 2, 2016 Report Share Posted March 2, 2016 Not that I'm at all experienced with 3D modelling, but wouldn't you want that grill over the rear wheel to be flat and add impression of detail with bump mapping?Could save quite a few tris. jakuza and Vorontsov 2 Quote Link to comment Share on other sites More sharing options...
Freaky_Banana Posted March 2, 2016 Report Share Posted March 2, 2016 Ok guys I figured this would be the best place to ask. I am having a problem with compiling my own custom made models (smd) to make them usable as props and noone knows what it has to do with. We have tried every possible fix we could think of, but nothing works. So now my bid: could anyone of you please model me (or even just compile!) the model I need for my map? If you would offer your help just contact me per personal message. Thanks in advance ! Quote Link to comment Share on other sites More sharing options...
Vorontsov Posted March 3, 2016 Report Share Posted March 3, 2016 (edited) @Freaky_Banana Send me all the source files for it, from model to collision mesh (if you don't have it I can cook one up for you very easily) and textures and I'll take a look Edited March 3, 2016 by Vorontsov Quote Link to comment Share on other sites More sharing options...
Sjonsson Posted March 4, 2016 Report Share Posted March 4, 2016 Nearly finished my first car. Feels good. I would still appreciate crits though. ~8000 tris, 1024x1024I hade one of those as a toy (metal of course) when I was a kid! Except it was green. It was one of my favorites! jakuza 1 Quote Link to comment Share on other sites More sharing options...
Sigma Posted March 9, 2016 Report Share Posted March 9, 2016 Working on columns for Unreal Tournament again. Except this time I am well equipped and committed. Vorontsov, Shibou and Gale 3 Quote Link to comment Share on other sites More sharing options...
Vorontsov Posted March 9, 2016 Report Share Posted March 9, 2016 @Sigma What about your shotgun? Quote Link to comment Share on other sites More sharing options...
Sigma Posted March 9, 2016 Report Share Posted March 9, 2016 @Vorontsov It's still there. I just have not tackled it yet. Quote Link to comment Share on other sites More sharing options...
Vorontsov Posted March 9, 2016 Report Share Posted March 9, 2016 (edited) @Vorontsov It's still there. I just have not tackled it yet. Edited March 9, 2016 by Vorontsov Quote Link to comment Share on other sites More sharing options...
Sigma Posted March 9, 2016 Report Share Posted March 9, 2016 @Vorontsov If I start the low poly tomorrow night will you feel better about it? Vorontsov 1 Quote Link to comment Share on other sites More sharing options...
Vorontsov Posted March 9, 2016 Report Share Posted March 9, 2016 Indeed, and you will too. After you're done you have a nice piece for your portfolio. Quote Link to comment Share on other sites More sharing options...
JSadones Posted March 30, 2016 Report Share Posted March 30, 2016 Today is the day I start learning 3D modelling (At least I hope), because I need to get rid of cs_agency props in my map and learn to make my own! Problem I'm getting now is that this is 3 separate bezier curves, and when I combine all 3 I get holes Oh well, I'm happy for my first 3D model. Now next step is to actually continue making models in Blender and learning. Shibou 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.