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Posted

I was just wondering if any of you had some tips, or rules even, when you are creating a map for CS? every time I try to make a map, it just turns out to have a horrible layout, and that results in me never finishing a map.

Posted

Draw it out on paper first that way it's easier to plan and erase and redraw. Play through it in your mind as you draw. Try to imagine the gameplay mechanics of certain areas. DONT focus on theme/art. Make something that looks absolutely ugly but plays like a dream. Once it plays good, then make it look good.

Posted

If you're building a bomb map, just make the positions of spawns and bombsites form a cross like +. Put the spawns left and right and bomb sites up and down, most official de_maps with a working layout have this. Most that don't work have something else.

Posted

A basic Figure 8 in the layout is good. It's what Dust 1 and 2 have.

and I saved some advice from CrackerJack for DM maps, but it might be of use to you.

(Crackerjack): height variation

(Crackerjack): every room/hallway should have 3 ways out

* DaNose slaps Cyberjunkie around a bit with a large trout

(Crackerjack): and weapon placement

What I hear everywhere, the figure 8, and cross thing like grin said. A basic shape or pattern that is symmetrical for balance.

I hope that helps.

Posted

Pity CJ didn't take his own advice on board when making dm_ominous :P

Ooohhh, ouch! Are you going to take that from him, Crackerjack? :banjo:

Err, I hear testing the timing with bots is a good idea too, making sure that the 2 teams clash at interesting areas.

Posted

http://www.slothy.com/composite/MP_101.doc

Good link, CompoSITe is working at Infinity Ward now on their next big game :)

Yeah I know CompoSITe. He's really a great mapper and a killer MP shooter player.

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