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So who else is waiting for DoD:S


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Posted

The detail props going through brushes, overbended roofs and the missing texture alignment on the wall in the back are all annoying to look at:/

And everything you just described are mappers mistakes that has nothing to do with the overall quality of the mod itself.

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Posted

The detail props going through brushes, overbended roofs and the missing texture alignment on the wall in the back are all annoying to look at:/

And everything you just described are mappers mistakes that has nothing to do with the overall quality of the mod itself.

Not everything. The bendy roofs are fucking awesome since not every roof has to be perfectly flat and straight.

Posted

see all the DoD mappers from the past come out to defend sagging roofs because in original DoD on HL engine it just wasn't practical do that. Displacement maps makes it easier and less taxing on the engine.

Now if only the character models' pants would sag.

Posted

sept that the roofs aren't displacement mapped.

ok..well some roofs have been made with displacement maps...at least in the custom dod:s mapping projects i've seen (all unofficial). But whatever, it's a new engine, you can get more detail. So people at Valve got sag happy. good times.

The bottomless well of knowledge known as Izuno intrigues me, how in the gods name you know all this?

well obviously I didn't know that the roofs in the pictures were not displacement maps.

though I wonder if some components or roofs are displacement maps. muhahahahahaha.

Anyway...back on topic.

I can't wait to play it.

Posted

They look pretty bland and generic, no emblems anywhere, no stars , no nothing :X

Quality wise pretty good just really boring =/

Well, I honestly don't know what you expect from a BDU, guy.

Stuff like the slick-combed hair and the Ace-insignia helmet is all the touches I could hope for.

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