Maxim Posted August 25, 2005 Report Posted August 25, 2005 Opposing Source is a Half-Life 2 total conversion progressing towards the recreation of Half-Life: Opposing Force on the Source Engine. The development team wants to recreate the second installment of the award-winning series known as Half-Life, where the player takes on the role as Cpl. Adrian Shepherd as he is stranded in the Black Mesa Research Facility during 'The Lambda Incident'. The rationale behind Opposing Source is to rebuild the levels, redevelop the textures and introduce new elements which will revolutionize the way Opposing Force was played. Opposing Source is in need of: Experienced level designers Coders Character modellers. Texture artists/skinners Applicants must work well in a team, and preferably have access to IRC or something similar. Applicants should E-mail either MABaker88@aol.com or AshTheIdiot@gmail.com with at least three samples of previous work. You can head over to our website over at http://forum.leak-free.org/viewforum.php?f=40
Captain P Posted August 25, 2005 Report Posted August 25, 2005 Check that website url. Comma's at the end tend to break them. Anyway, I understand these are still early shots, so I think you're taking off well, but all in all, you could add some more ideas of your own. For me, it's sticking a bit too much to the original layouts and all. The Source engine can handle more, so show more, I'd say. About a level-designers job, how much time should applicants be able to put in it per week? What are you expecting at least?
GonzoBabbleshit Posted August 25, 2005 Report Posted August 25, 2005 A lot of the levels, especially at this stage, need a lot more in the way of props...at the minute we have to use HL2 models...hopefully when we're developing a lot of our own props we can get the levels to have a new 'feel' to them. As for the expectations of how many hours...we don't really specify, obviously people work at different speeds so we just ask for a little bit of commitment to the cause. We all do this as a hobby rather than a job so as long as people are working at a decent pace we're all happy Does this mean you're interested at all?
von*ferret Posted August 30, 2005 Report Posted August 30, 2005 that basecamp shot isn't up to par with what halflife 2 can achieve. Remember when they designed the hl1levle they were thinking about gameplay and what the engine could handle at the time. SO their buioldings were built around that. But when you make something for a new age engines, you aren't as restricted. Just because you're recreating something doesn't mean it has to be a duplicate with little touches to remind us its something "new." KFS did some work for nightwatch where he took the first black mesa lab level wher eyou just run around, but took the theme and ran with it rather than being restricted by it. Thats the way to do it.
GonzoBabbleshit Posted August 30, 2005 Report Posted August 30, 2005 The maps shots are very early WIP. No custom textures or props have been made for the bootcamp yet, and we're now working at adapting the bootcamp to make it more of a 'training camp for Source'. At the minute it's all ideas though
Section_Ei8ht Posted August 30, 2005 Report Posted August 30, 2005 The Level Design looks like a direct port.
curman Posted August 30, 2005 Report Posted August 30, 2005 usually i just don't post cause i might insult someone.. but.. here i go. this is stupid. Most singeplayer Half-life 1 mods that move to Source do this, it's the factor that ruins the game. Who gives a fuck that it is on source. I really enjoyed opposing force! So what, now it has better graphics? Big whoopy-doo, we all know the ending. We all know how it was, don't fuck with the original shit. The way I see it, and I think all singleplayer mods converting over to Source should do it is like this: -Take the Half-life 1 mod. Look at it. Don't touch it. -Make a continued storyline, perhaps 10 years later from the previous mod. -Get a team, site. Then you'll have a more original mod. It'll offer something more than "Hey, remember that mod you loved? IT'S BACK WITH NOTHING OVERLY NEW!" so.. go like.. make another plot. continue the story. don't piss all over my face and act like this is a godly mod when we alllll played it before
Campaignjunkie Posted August 30, 2005 Report Posted August 30, 2005 ... You -might- insult someone? :roll: Anyway, I think it has potential, but right now this stuff probably isn't enough to attract experienced people. Some suggestions: Don't post unskinned model renders, and make sure the media you release is a bit more interest. Go for quality, not quantity.
D3ads Posted September 2, 2005 Report Posted September 2, 2005 stuff Far too harsh dude. Anyway I do agree in part, it would be better to make something new in the HL1 universe on source rather than just rehash the mission pack stuff again, having said that, I've rather grown towards Black Mesa source, but that's a remake of one of the best games ever rather than just an add-on. Fair enough we all know the ending, but what if this team changed the ending? I mean it wouldn't really matter too much as we all know the official fate of Black Mesa from HL1 anyway so it wouldn't really matter if bits were changed.. Still, I do think they need to make a new episode rather than a shiney remake, it'll attract much more people's attention that way.. Hey guy's who wants to take bets on when 'Blue-Shift source' is announced? :roll:
insta Posted September 3, 2005 Report Posted September 3, 2005 Hey guy's who wants to take bets on when 'Blue-Shift source' is announced? :roll: 14th of August 2005? http://www.halflife2.net/forums/showthread.php?t=89152
D3ads Posted September 3, 2005 Report Posted September 3, 2005 Hey guy's who wants to take bets on when 'Blue-Shift source' is announced? :roll: 14th of August 2005? http://www.halflife2.net/forums/showthread.php?t=89152 Oh dear lord in Heaven.. *holds head in hands*
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