Jump to content

Recommended Posts

  • Replies 387
  • Created
  • Last Reply

Top Posters In This Topic

Posted

hey guys. it's curious: i am bored but i got no motivation to do anything that would push the progress of my map. i hope spending time on other things will help. emot_shakehead.gif

today i made this texture and model:

trimwall9wu.th.jpg

here is one of my photos that inspired me. watch the trimming walls on the left and right. :)

trimwallinspiration5cx.th.jpg

hessi

Posted

to not _cheat_ in other maps you shall incule those two files later in your final bsp file. so the engine will load your textures only if you're playing the level they were made for.

maybe it's a stupid question, but how can you include them in the bsp file? i don't get it.

also i don't really understand how the detail.vbsp works. i thought there's only one detail.vbsp file for the entire game. so if you give your map to someone else you need to give him your modified detail.vbsp as well or else he would have a map without grass. right?

but what if this person gets another custom map from someone else + another modified detail.vbsp (which overwrites yours) - your map would be without grass...

i never worked with detail.vbsp before, so maybe i misunderstood the issue. :???:

/by the way the wall looks great, but again ingame it's going to suffer from source's bad lighting system.

Posted

/by the way the wall looks great, but again ingame it's going to suffer from source's bad lighting system.

I agree - things like walls should really be built with world geometry or your missing out on lightmaps. I get that you want to keep the detail along the top of the wall, but I'm not sure the increased detail will be worth the worse lighting. How much subdivision do you have in the wall? If there are lots of vertices on the front face of the wall then vertex lighting could suffice I guess.

Posted

hey guys. it's curious: i am bored but i got no motivation to do anything that would push the progress of my map. i hope spending time on other things will help. emot_shakehead.gif

today i made this texture and model:

trimwall9wu.th.jpg

here is one of my photos that inspired me. watch the trimming walls on the left and right. :)

trimwallinspiration5cx.th.jpg

hessi

I am no artist, but that wall looks fuckin sweet!

Posted

the detail.vbsp is only an information for the bsp compiler. If you compile a map with detailsprites, you will see the process "lpacing detail props" (i think its called like that) and the positions of the sprites are now predefined in the bsp. if you want to you could delete detail.vbsp now. it weould not have any effect.

e: thx friechamp :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...