|FRITZ| Posted September 29, 2005 Report Posted September 29, 2005 nice work hessi. I've been thoroughly impressed with all your work so far. Quote
Minos Posted September 30, 2005 Report Posted September 30, 2005 wow that model looks fuckin awesome How about some wires Quote
ginsengavenger Posted September 30, 2005 Report Posted September 30, 2005 cripes that's accurate, how many polies in that ? Quote
mike-0 Posted September 30, 2005 Report Posted September 30, 2005 i dont know if anyone has said that but normal map those stone walls don't add wires, that would ruin the organic-ness. this map is beautiful. Quote
brendank310 Posted September 30, 2005 Report Posted September 30, 2005 i think he meant wireframes. Quote
Minos Posted September 30, 2005 Report Posted September 30, 2005 i think he meant wireframes. yep Quote
hessi Posted October 3, 2005 Author Report Posted October 3, 2005 i could really turn into a killing machine. you see the good and the bad lighting? i compile my level and play it for the first time. building cubemaps works fine. if i reaload the level the ambientlighting seems to not be present on all dynamics. has anyone had this problem before? i don't know what to do. Quote
ReNo Posted October 3, 2005 Report Posted October 3, 2005 I think the "lighting sucks" version looks better actually It actually means the model has shadows. Obviously this is a problem in most situations though, like those plant models. Quote
RD Posted October 3, 2005 Report Posted October 3, 2005 i compile my level and play it for the first time. building cubemaps works fine. if i reaload the level the ambientlighting seems to not be present on all dynamics. has anyone had this problem before? i don't know what to do. Yes ive had this problem as well. Usually reloading the map another time seems to fix it, for me at least. Quote
Defrag Posted October 3, 2005 Report Posted October 3, 2005 This stuff (map and models) is looking awesome, great job Quote
alexroyce Posted October 17, 2005 Report Posted October 17, 2005 The problem with the lighting after cubemaps are built is due to the 9/23 update. Im getting the exact problem and it started right after that update.. I emailed someone at Valve and they said it would be fixed once Lost Coast is released. Quote
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