rockdude86 Posted March 7, 2006 Author Report Posted March 7, 2006 well, we all know i should have kept my mouth shut about the mod etc until i got everything going right. so atm im working things out real good and ill be back with it, when i think its ready. anyway, here are some new pics: ofcourse most new stuff is extremely wip this is just to give you a look at where im taking things i broke up the maps symmetrical feel a bit more by changing some parts of the map totally (wich cannot be seen very good at these shots) but ill post some "good" shots of those spots later on, gotta go to school now Quote
Taylor Swift Posted March 7, 2006 Report Posted March 7, 2006 I'm really not sure but that hole in the ground with the X's above it made of wood is looking strange. You should place some player hint brushes there so you wont fall down and die. Quote
rockdude86 Posted March 7, 2006 Author Report Posted March 7, 2006 hehe the whole "hole" thing is still unclear cause i havent shown what use it has cause i havent added it to the map yet but it will be cool ill show that soon enough... (edit) also its harder to fall into it then not to, lol Quote
rockdude86 Posted March 7, 2006 Author Report Posted March 7, 2006 some more pics: all very wip, just to show where im taking things... Quote
Taylor Swift Posted March 7, 2006 Report Posted March 7, 2006 Wow lovely the dark corner of the catacoms looks creepy. Nice ! Quote
rockdude86 Posted March 7, 2006 Author Report Posted March 7, 2006 ehm yeah, looks nice. however thats probably temp because of obvious gameplay reasons Quote
Tequila Posted March 7, 2006 Report Posted March 7, 2006 Really nice. The variety is finally there, thanks to some neat displacement work and wide use of the brick architecture. How near is it to completion? Quote
rockdude86 Posted March 7, 2006 Author Report Posted March 7, 2006 its still a very long way from completion, also the variety is getting better yes but the texturing really shows its repetition. need to find myself a good texture artist... (hint hint) Quote
ReNo Posted March 7, 2006 Report Posted March 7, 2006 The broken tile section has the lines of tiles perfectly straight and perfectly parallel - how about making it more rough, and maybe embed a few tiles/tile bits into the mud that is exposed? Quote
rockdude86 Posted March 7, 2006 Author Report Posted March 7, 2006 hehe yeah that is the idea i was aiming for, however this gives it a nice quakish look so i think im gonna try to find myself a way in between (edit) i really like the "tight" feeling quake has but also the more "loose" feeling of for example unreal and im really trying to find a inbetween path Quote
SKULLHOZER Posted March 10, 2006 Report Posted March 10, 2006 Ditto. I love the curvy look of this map, but I think it could be a little lighter – it’s sooo dark! Quote
Section_Ei8ht Posted March 10, 2006 Report Posted March 10, 2006 aw, skull, you're not afraid of the dark, are you? Quote
dissonance Posted March 11, 2006 Report Posted March 11, 2006 Shit, that looks awesome. And I think it's not too bright, and not too dark. Leave it. Castles aren't supposed to be cuddly. Quote
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