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Posted

well, we all know i should have kept my mouth shut about the mod etc until i got everything going right. so atm im working things out real good and ill be back with it, when i think its ready.

anyway, here are some new pics:

dmxgralexxiiifast00014dc.jpg

dmxgralexxiiifast00040ko.jpg

dmxgralexxiiifast00062dx.jpg

dmxgralexxiiifast00120rk.jpg

ofcourse most new stuff is extremely wip this is just to give you a look at where im taking things

i broke up the maps symmetrical feel a bit more by changing some parts of the map totally (wich cannot be seen very good at these shots) but ill post some "good" shots of those spots later on, gotta go to school now :-D

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Posted

hehe the whole "hole" thing is still unclear cause i havent shown what use it has cause i havent added it to the map yet :P but it will be cool ill show that soon enough...

(edit) also its harder to fall into it then not to, lol

Posted

The broken tile section has the lines of tiles perfectly straight and perfectly parallel - how about making it more rough, and maybe embed a few tiles/tile bits into the mud that is exposed?

Posted

hehe yeah that is the idea i was aiming for, however this gives it a nice quakish look so i think im gonna try to find myself a way in between

(edit) i really like the "tight" feeling quake has but also the more "loose" feeling of for example unreal and im really trying to find a inbetween path

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