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Posted

it will take me a little while longer before i can go into beta stil have to turn a lot of brushes into models :mad: what im not really good at ahah.

atm the map wont even fully compile because of too many texinfo's :lol: also it isnt really optimized well

currently im just updating the map as phillip is making new textures for it and when thats done i wil start on preparing the map for a beta

Posted

For the texinfo problem, go on to the texture application tool and open the texture list. Then, check "Only used textures", select the first seamless texture, press the "Mark" button and rescale/reinitialize the scales and/or positions to 0.25/0.25/0/0 (or whatever you want it to be) of all the selected faces. Then, restart the whole process for every seamless texture. Because it's just seamless textures, it shouldn't need a "per face" treatment and it could save you a lot of texinfo, but I can't guarantee it.

You could also do it with "only x" or "only y" seamless textures, reinitializing only the x or y axis. By the way, mapping with the "Lock texture position" function enabled is bad :D

Posted

hmm im not sure what you mean with all that. but i tried it out and it just screws up all the alignment along the curves etc... so i dont really know what else to do with it.

also i never use the lock texture position function

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