rockdude86 Posted April 1, 2007 Author Report Posted April 1, 2007 a 2d top view shot and a 3d view top shot: http://img105.imageshack.us/img105/9866 ... w01ri1.jpg http://img410.imageshack.us/img410/2558 ... w02tm7.jpg bit over the "top" maybe Quote
Psy Posted April 2, 2007 Report Posted April 2, 2007 Christ, I'm already lost just by looking at the overview. Maybe you should distinguish some areas a bit better? Quote
own3d Posted April 9, 2007 Report Posted April 9, 2007 Contrast, please add some contrast its very monotone. Quote
Rick_D Posted April 9, 2007 Report Posted April 9, 2007 D: I think if you just added some different coloured lights in different sections you could help the player know where they are quickly. "Oh I'm in the green zone, I'll head over to the blue zone that leads to the upper levels" etc Quote
rockdude86 Posted April 20, 2007 Author Report Posted April 20, 2007 another teaser started working on the 3dskybox as you can see did a fast compile of it just to check it out... Quote
von*ferret Posted April 20, 2007 Report Posted April 20, 2007 neat, a more aggressive normal map would go a long way. Painting another material on flat surfaces would break up repetition. Quote
Kakburk Posted April 20, 2007 Report Posted April 20, 2007 First as I saw those cubeish player entities I thought it was for HL1... lmao, almost had a heartattack. Looks really cool ;| will probably give atleast my computer quite some hard time trying to render it all. //btw, have you done all the textures on your own? Don't recognize them from the original HL2 textures. Quote
Mkz Posted April 20, 2007 Report Posted April 20, 2007 maybe a little texture variation - ? any pics with lighting? Quote
Vinny Testaverde Posted April 20, 2007 Report Posted April 20, 2007 a 2d top view shot and a 3d view top shot: http://img105.imageshack.us/img105/9866 ... w01ri1.jpg http://img410.imageshack.us/img410/2558 ... w02tm7.jpg bit over the "top" maybe the layout of the map creates a beautiful design... gj Quote
rockdude86 Posted May 6, 2007 Author Report Posted May 6, 2007 textures are made by PhillipK im currently trying out some different normal maps for the rocks probably do another compile soon... heres where im at right now with the other side of the map: Quote
SnipaMasta Posted May 6, 2007 Report Posted May 6, 2007 Those displacements are hot. Infact, the entire map is hot, but they stand out. Quote
FMPONE Posted May 6, 2007 Report Posted May 6, 2007 Looks great, but you should do some huge pointy towers in the background to give it that epic feel Only crit is that the displacement's heights are too uniform, I think some major areas where the displacement's droop down more would make it look even more dynamic. Quote
von*ferret Posted May 6, 2007 Report Posted May 6, 2007 I still say get some kind of normal map on the displacements that make them look like they're being...displaced. Something more contasty. Looks good though definately. Quote
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