Grinwhrl Posted March 25, 2006 Report Posted March 25, 2006 awesome!! just gets better and better Quote
dux Posted March 25, 2006 Report Posted March 25, 2006 Really nice man, doing a great job. Really reminds me of the castle from the Unreal intro and dm_barricade from UT1 for some reason. Quote
rockdude86 Posted March 3, 2007 Author Report Posted March 3, 2007 getting back on track :wink: Quote
EviLTaxi Posted March 3, 2007 Report Posted March 3, 2007 wow. one year later. well, good that you're "back on track" at all I think architecture and layout is great but it really lacks color variation I think. It all looks pretty dull because almost everything is grey. is that your intention? the bricks are all made of the same material, it's okay that they look the same all over the place. but even in places where you could have added color like the roof or the rock material, you didn't. they're all grey. to get some more color in there you could add banners and flags for example. another thing that makes the whole map look very ut-like is that it looks like a "perfectly rundown" place. and that makes this whole environment look artificial. (and I believe you want to make it look realistic) "perfectly rundown" because on the one hand there are holes in the walls and broken floors etc but right next to such areas is a totally clean floor with a trim that perfectly edges the whole platform. mh before I write anything more please tell me if I talk & talk although it all is intended to be like that Quote
Rick_D Posted March 4, 2007 Report Posted March 4, 2007 It's very monotone - like what's-his-name said it needs some variation, between upper and lower levels would make the height variation stand out a bit better. Still, way to go for not abandoning a project Quote
zeon Posted March 4, 2007 Report Posted March 4, 2007 really love these screens. but i agree with the others. try to get some more colors in. could be green, grass and such that has grown on the walls. this inspire me to make some sort of map for DM aswell unreal like.. cant wait to see more screenies! Quote
rockdude86 Posted March 17, 2007 Author Report Posted March 17, 2007 tnx for the comments... all taken into consideration :wink: about the lighting i dont really know what way i want to take it but ill get to that later on. heres a crappy youtube vid: Quote
hydeph Posted March 18, 2007 Report Posted March 18, 2007 nice~!!! as rick says it is a little monotone, perhaps you could add some rocky/cliffs around the castle the torch lights look simply awesome tho Quote
rockdude86 Posted March 31, 2007 Author Report Posted March 31, 2007 in editor teaser *big rock behind the castle still looks like shit ghehe* ( edit... compiling = done: ) also ive been thinking about how to add more variation, the idea of adding banners and flags is one i definetly want to do however finding resources that fit the theme are hard to find and i suck at creating my own currently... adding grass is not going to happen but vines and roots are a welcome addition but for this counts the same as with the flags anyway... i would apreciate all the help and/or crits i can get here suggestions are always welcome (specially lighting wise) Quote
JeanPaul Posted March 31, 2007 Report Posted March 31, 2007 Looks great, can I see a 2d top view in hammer? Quote
Zacker Posted March 31, 2007 Report Posted March 31, 2007 That big rock or whatever it is looks really wierd. Quote
rockdude86 Posted March 31, 2007 Author Report Posted March 31, 2007 That big rock or whatever it is looks really wierd. *big rock behind the castle still looks like shit ghehe* already said so in my post in reply to jeanpaul: ill post a topdown editor pic when i get home Quote
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