Taylor Swift Posted August 10, 2005 Report Posted August 10, 2005 Hello friends all my friends! I think i got the opportunity to show you my project cs palmrich, it's been 2 months of work. I want to say that the map is very soon complete for beta stage, I'll talk about the level later and give you more information. This map variant is different because as you see it is a desert theme with cliffs. Well i host more pics soon again. On this pic what you see is mentioned to be a car park. This is a road leading you to the central gates. What do you think? comments please Quote
KoKo5oVaR Posted August 10, 2005 Report Posted August 10, 2005 Ah that s nice, lightening seems to be well done, it s 12 hour i guess, cuz as i can see by the shadows, the sun is right on the top :wink: . And change me those ugly textures on the road and the crete building Quote
mike-0 Posted August 10, 2005 Report Posted August 10, 2005 looks good, but i dont know about that cliff in the background. Quote
Defrag Posted August 10, 2005 Report Posted August 10, 2005 The architecture is a little chunky and reminds me of HL1 -- it could use a little finesse, as if to say "I AM SOURCE, HEAR ME ROAR". 'Un-orthogonalise' some of it for starters. The actual atmosphere looks good, as I could quite imagine that forecourt being an actual place. One niggly thing I noticed is that you have some lights in the first picture that are on and not illuminating anything Quote
DaanO Posted August 10, 2005 Report Posted August 10, 2005 Right now it has the deathmatch arena feeling. As far as i can see your level is surrounded by rocks, which completely ruins the "this isn't a map but a part of the world" feeling. Change that, first of all Show the player that there's more out there Quote
Captain P Posted August 10, 2005 Report Posted August 10, 2005 At a first glance, it looked pretty convincing really. Another note though: the newspaper dirt on the floor looks slightly out of place. Garbage is usually found around full garbage-cans and such. There's just a little too much garbage on one spot on an otherwise clean parking lot. Just felt odd. Quote
Defrag Posted August 10, 2005 Report Posted August 10, 2005 Yeah, or it'll collect in corners where the wind has pushed it. Quote
Minos Posted August 11, 2005 Report Posted August 11, 2005 Looks pretty good nexus. Keep it up man. Quote
JynxDaddy Posted August 12, 2005 Report Posted August 12, 2005 The first pic looks cool, second pic just needs better texture choices. Quote
Spellbinder Posted August 12, 2005 Report Posted August 12, 2005 I dunno bout the garbage. It looks to me like it is in the corner, not everything packed all the way into the corner, but i don't think it has to, it would depend on the winds i guess. It looks good nexus, but i need an overview to see the gameplay Spellbinder. Quote
Taylor Swift Posted August 12, 2005 Author Report Posted August 12, 2005 This is a small storage! Quote
mike-0 Posted August 12, 2005 Report Posted August 12, 2005 scale down the floor texture, also add light spot to those flourescents Quote
Taylor Swift Posted August 14, 2005 Author Report Posted August 14, 2005 a small collection of screenshots. I hopes you like them. the map to. Tunnels car park nr.2 car park for staff Antenna tower lil' storage Acid and radioactive stuff? the backside of the factory ( wip still) :roll: ok enought for today! questions? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.