ZZZ Posted May 9, 2023 Report Posted May 9, 2023 I'm going do the same thing as Malevolence. Except that this time around I want to explore some variations in paths, flow, item placement. Compare UT3 with UT and my own legodeck from years ago. HippoEntity and Anarchy 2 Quote
+Rusty+ Posted May 12, 2023 Report Posted May 12, 2023 There's always something that gets me when seeing those dev style textures and blockouts.. love it and looking great. look forward to see this come to life. HippoEntity 1 Quote
ZZZ Posted May 13, 2023 Author Report Posted May 13, 2023 I'm regretting the blockout. As I was writing the article about the map I was having ideas for new paths and other design changes. I didn't had to waste time in copying the same layout because I had this idea of changing it from the beginning. Anarchy 1 Quote
ZZZ Posted May 20, 2023 Author Report Posted May 20, 2023 (edited) Decided to add a new corridor with two entrances and another pit with two lifts, like the existing one. With the new paths the bridge in the middle with the shield doesn't make sense. However, the place where the jump boots are can be repurposed as a trap chamber. In the same way as DM-Pressure chamber. 8 meters is too wide for the corridors. 6 meters seem to feel better. I don't like the sniping spot and the dead end with the Flak cannon. There is a new path connecting the two. Edited May 20, 2023 by 0kelvin HippoEntity 1 Quote
ZZZ Posted May 28, 2023 Author Report Posted May 28, 2023 (edited) ... Edited February 8, 2024 by ZZZ Quote
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