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I'm regretting the blockout. As I was writing the article about the map I was having ideas for new paths and other design changes. I didn't had to waste time in copying the same layout because I had this idea of changing it from the beginning.

Posted (edited)

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Decided to add a new corridor with two entrances and another pit with two lifts, like the existing one. 

With the new paths the bridge in the middle with the shield doesn't make sense. However, the place where the jump boots are can be repurposed as a trap chamber. In the same way as DM-Pressure chamber.

8 meters is too wide for the corridors. 6 meters seem to feel better.

I don't like the sniping spot and the dead end with the Flak cannon. There is a new path connecting the two.

Edited by 0kelvin

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