zeOx Posted August 18, 2005 Report Posted August 18, 2005 it looks pretty good. my only complaint is that it looks to cluttered (the buildings), and looks a little like some of the buildings are just there to be there. and please, get some alpha painting done on the ground Quote
Schmung Posted August 18, 2005 Report Posted August 18, 2005 Could do with a smidge more texture variation on those buildings. Looks promising though. Quote
OrnateBaboon Posted August 25, 2005 Author Report Posted August 25, 2005 zeOx - agreed, a bit far fetched. Scmung - agreed as well. A bit too uniform. Will look at this. Some more images of a few different areas. What we already know about all the images is that the snow looks too flat, and too boring. We need to add tracks, shadows, bushes etc to break up the monotony. Constructive criticism appreciated. Will soon start to work on the criticism people have given. Quote
MJ Posted August 25, 2005 Report Posted August 25, 2005 very nice. My only complaint is the use of alot of horizontal trim textures Quote
Marcos Posted August 25, 2005 Report Posted August 25, 2005 This map really got the oldschool cs look and it looks stunning, lovin' it! But it needs some other lights than just white.. Maybe use some blue/red around the bomb site so it's easier to get around the map (many areas look the same) Quote
ginsengavenger Posted August 25, 2005 Report Posted August 25, 2005 like i say, i wanna see an overview Quote
Skjalg Posted August 26, 2005 Report Posted August 26, 2005 you always look up, as a gamer i usually look straight ahead, thats where the eyecandy should be Quote
Belgarion Posted August 26, 2005 Report Posted August 26, 2005 skjalg has a point, but I'm glad you put so much detail above. Stuff like that adds to overall believability. Quote
Mr.Ben Posted August 26, 2005 Report Posted August 26, 2005 The white pipes are ugly but rest is rather lush Quote
Skybex Posted August 27, 2005 Report Posted August 27, 2005 As for the comments about the lights. The only thing that has been tweaked is the placement. colours and the brightness has not been altered too much because it would take almost a day of continuious work to get how we want it, which we belive should be time spent once the brushwork and geomitryof that area has been done first. But dont worry, the lighting will be altered loads Also, skdr, snow is not possible using a basic entity. We would have to use embers which, quite frankly, look crap. Quote
Tequila Posted August 27, 2005 Report Posted August 27, 2005 Also, skdr, snow is not possible using a basic entity. We would have to use embers which, quite frankly, look crap. http://developer.valvesoftware.com/wiki/Func_precipitation Quote
Skybex Posted August 29, 2005 Report Posted August 29, 2005 Unless they have updated the sdk, that entity doesnt work with snow. only rain Quote
OrnateBaboon Posted August 30, 2005 Author Report Posted August 30, 2005 MJ - Don't know if there is anything that can really be done about the horizontal textures thing. To be honest, I would never have thought of this as being an issue. Skjalg - Indeed, the actual playable areas need a fair bit of work. skdr - My one mapping wish is for Valve to add a working snow entity! Ginseng - I would do an overview...if I knew how. Anyone have any links? Marcos - The lights thing is a great idea! Would fit the map as well if done properly. As usual, appreciate the criticism. Lots to think about. Quote
2d-chris Posted September 3, 2005 Report Posted September 3, 2005 yikes another kewl level in the works, like allot of people said it has that really nice "old" school touch but with allot of class and polish which i love Some things i feel don't fit like the corigated metal textures from hl2 but that's being picky! Visuals i like but is the gameplay any good overview gogogogo Quote
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