Erratic Posted August 2, 2005 Report Posted August 2, 2005 *UPDATE* - 08/09/05 I think it's done... Thanks for the feedback. I've taken most of it into account and altered what I could from the beta. Hope you find most of it has been improved. DOWNLOAD *UPDATE* - 08/03/05 By the way, here are a few photo references I used as a starting point for the map. I thought they were pretty cool. Not sure how popular these are exactly, you might already know about them... Dubtown Abandoned Screens Quote
Bic-B@ll Posted August 2, 2005 Report Posted August 2, 2005 the sand looks excellent, the roundness and texture make it look great, it looks as if you factored wind into it and say if theres a wall here and if wind hit it the sand would pile here etc, the grass ties in in nice, and the fog just finishes off the atomosphere, its excellent Quote
von*ferret Posted August 2, 2005 Report Posted August 2, 2005 lookslike a nice polished level to me, congrats! Quote
mikezilla Posted August 2, 2005 Report Posted August 2, 2005 what did you light your level with? The hand of God? Looks stellar. Quote
Mazy Posted August 2, 2005 Report Posted August 2, 2005 Looks great, really like the desaturated bright look One thing though (and keep in mind that this is without having played the map). It looks VERY similar all round, and especially with this kinda colour choice it would be pretty neat if you had some areas that really stood out. I dont mean that you should put in some flickering purple and green light, but variation in lighting is usually a good guide to making people learn maps faster. But as I said i havent even played it, and regardless then it looks great. Quote
insta Posted August 2, 2005 Report Posted August 2, 2005 Now that looks like a solid map! Great work! Quote
JynxDaddy Posted August 2, 2005 Report Posted August 2, 2005 I love the little RPG nest I could see this map being great fun. I liked the little puddles of water too, nice touch. Quote
jaardsi Posted August 2, 2005 Report Posted August 2, 2005 Easy with the fancy terrain! A bit on the monotonous side but good never the less. Can't say anything about the gameplay and flow since I haven't ran it ingame. Quote
skdr Posted August 2, 2005 Report Posted August 2, 2005 Looks very solid indeed. Now make it CSS map and people might actually play it... Quote
Zacker Posted August 2, 2005 Report Posted August 2, 2005 Looks really good! You do however seem to have some minor problem with the smoothing groups on the round stuff. Quote
ReNo Posted August 2, 2005 Report Posted August 2, 2005 Too sexy looking not to take a closer look. Downloaded, will comment later Quote
skdr Posted August 2, 2005 Report Posted August 2, 2005 Just ran around the level abit. Generally looks very good in alot places. Few things I noticed... - Your fps problems are caused by point_spotlights being set as dynamic lights. - Too many ladders (and for god sake mappers! use old ladder method (func_ladder type thing. In HL2 its "ladder" textured brush)) - Too grey, needs more color imo, atleast in few "indoor" areas. Quote
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