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Hi! I'm Gabriel ... one time TF2 mapper, then ProBuilder maker, now designer at Unity. We need level designers!!


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Hey all! I always worry about seeming spammy, so I'll try to keep this casual and simple ... Unity has a serious lack of focus on Level Design, and I want your help to fix it. Actually, I'd say most game engines these days have this issue ... but I'm only going to poke at the company I work at, for the moment :D 

Thing is, having been at Unity for about 4 years now ... honestly it's amazing people and they do care. But ... there is very little representation for Level Design. This was always pretty clearly evidenced by the lack of basic tools and helpers for level work, and was the reason I made Grids, Groups, and ProBuilder long ago. Now, I - we, the entire team actually - want to do much, much better. Starting now, it looks like we finally have the timing, team, and opportunity to build a ground-up level design toolset, and we're EXCITED!

So, we need level designers in 2 ways:

  1. UX research - to start, we have a big hope - raw data, so a few hours or more recording of your process during a day of work. This is immensely better than biased/leading questions and feature-focused discussions ... though of course we're totally happy to do shorter interviews and such if that's all you have time or ability for. Many thanks for anything you can provide!
  2. Apply and join Unity! There are always tech art, and even some UX positions, that I think would be great options. Nothing against prop artists, animators, etc ... but the tasks and problems just aren't the same, I think Unity needs more level design focused people internally. Could be a start!

I hope this ok to post here, and I hope this catches some interest! For me, it's always been the dream to have a full-featured toolset in Unity, hopefully it starts here. Also, ask me anything if you like, I'll reply whatever I legally (and morally) can! :D Thanks for looking, and for all the great inspiration as I've lurked here over the years ... :)

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