AoHeaven Posted August 10, 2022 Report Posted August 10, 2022 (edited) Hello, is it possible to connect metallic, roughness textures to the main texture? Counter-Strike Source Edited August 10, 2022 by AoHeaven Quote
JorisCeoen Posted August 12, 2022 Report Posted August 12, 2022 You're talking about the specular map (= roughness/metallic in modern software) for $phong and $envmapmask, both of which can be added into the alpha channel of the basetexture or normalmap. More information can be found here. The most common method is to add it to the alpha channel of the normal if you have it, as it has more options. Using the alpha channel of the basetexture works, but won't work on translucent materials in CS:GO. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.