ImLost Posted August 3, 2022 Report Posted August 3, 2022 How to make a bulletproof wall with bullet marks in CS:GO? I'm using texture called toolsblockbullets_cs since this stated in SDK wiki: [for CS:GO] use blockbullets_cs variant, which correctly stops bullets even with 1 unit thickness. But in any case I did try the same things with toolsblockbullets too. I've tried so many things yet it's either bullets still penetrate or bullet marks don't appear. Quote
ImLost Posted August 9, 2022 Author Report Posted August 9, 2022 On 8/5/2022 at 8:58 PM, blackdog said: Can you not just make it thick? I don't want the wall to be thick. Besides, I want it to provide cover even at very corners Quote
JorisCeoen Posted August 11, 2022 Report Posted August 11, 2022 On 8/9/2022 at 7:08 PM, ImLost said: I don't want the wall to be thick. Besides, I want it to provide cover even at very corners If the purpose is to make a defusal map that follows the same general principles as the competitive scene, then you don't want to do that. Players will be expecting to kill players that are just around a corner or prefire them, and will get frustrated when this is not possible. Only in very rare cases (for example to avoid an insane wallbang that can go across the map) will you need to use blockbullets. Unfortunately, the toolsblockbullets_cs variant cannot be found in the VPK of the game. The original blockbullets .vmt has this parameter on it: Quote "$nodecal" 1 I assume the CS:GO variant also has this parameter, which is why your decals don't show, no matter what you do. The only workaround is to have the thin wall behind the geometry you're trying to block bullets through, so bullets still cast on the collision mesh or brush/displacement, but don't register through behind. ImLost and blackdog 1 1 Quote
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