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Posted (edited)

Hey Together, 

I need your ideas ;). I'm about to start my diploma in Game Art & 3D Animation. In one semester it will be so that I have to think of my own project. Do you have any suggestions? 

 

 

What I will learn there!

2D

  • Design basics, digital image editing, image composition, drawing basics, thumbnailing, industrial design

3D

  • 3D Modeling, UV Unwrap, Baking, Texturing

DIGITAL SCULPTING & TEXTURING

  • Concept Preparation, Digital Sculpting, PBR Texturing

ANIMATION & RENDERING

  • Rigging, 3D Animation, Materials, Lighting, Realtime Rendering

PROJECT & WORKFLOW

  • realtime visualization, realtime

TEAMWORK

  • Collaborative work processes in project work

MARKETING

  • Financing, publication and target group oriented marketing

RESEARCH & DEVELOPMENT

  • Research and analysis, project management and planning

 

Edited by The_Virus
Posted

My suggestion. You probably have a million ideas you want to do. Now is the time to do it. When you aren't working full time and/or supporting others.

 

Interesting they have a marketing section. If it's an art school I can see a marketing class with a focus on marketing yourself (portfolio, interview practice etc) but this sounds like it's more product level marketing?

Posted
16 minutes ago, AlexM said:

Mein Vorschlag. Sie haben wahrscheinlich eine Million Ideen, die Sie umsetzen möchten. Jetzt ist es an der Zeit, es zu tun. Wenn Sie nicht Vollzeit arbeiten und/oder andere unterstützen.

 

Interessant, dass sie einen Marketingbereich haben. Wenn es sich um eine Kunsthochschule handelt, kann ich einen Marketingkurs mit Schwerpunkt auf dem eigenen Marketing (Portfolio, Interviewpraxis usw.) sehen, aber das klingt eher nach Marketing auf Produktebene?

This is the home page of those where I will start this SAE

Posted

Depends how all it’s balanced (how many hours will be spent on each section) but seems the program will give you some solid although generic information.

Know a bit of everything, good for roles like marketing artists that have to take renders or game models and rework them into a cover/poster/banner. The type of job you find in a publishing environment, big (big) studios, or third parties (like Apple’s App Store).

Do they make any promises or give indication what’s the main aim for students that get their degrees?

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