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Rockwell ''They Hunger: Source'' Updates (Still looking for Level Designers, Modelers and Texture Artists)!


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Hey this is hammer studios, we've got a lot of nice stuff earlier from our they hunger remake a team of passionate developers that are working in the promising source engine total-conversion under the name ''Rockwell'' aims faithfully to create the they hunger experience into the next level with source revive it's episode, and praising the great cult classic again just like in the old days and revive the coop experience we are mainly focusing on the singleplayer campaign at the moment during the pre-production stages and using stock hl2/css assets. 

They_Hunger.thumb.jpg.5a5c5ab719240d881362b893a51e5b41.jpg

Concept art from SickJoe (One of the know No More Room In Hell artist)

We're still pretty much in need of a level designers, modelers and texture artists that could help the project.

Level Designers:

-has previous experience with HL2/Source-related project

- Skilled in mapping

-Suitable for the project

-You will be able to -re-imagine, the they hunger maps that was seen in the original, we'll expanded em with details and some of em could be a menu background.

-Optimizing the map and understanding the source engine process build/also be familiar with time-lapse. 

bonus: a portfolio is may needed

3D Artist/Texture Artists:

-Skilled in modeling

-Be familiar with Blender 

-Previous experience with HL2/Source-related project is required

- Has ability to re-imagine any weapons that was seen in the original they hunger (Umbrella, M1911, Remington 870, HKG3 etc.)

- The characters (zombies, survivors, police mans and others.)

- Also making custom props such as (Cars, Ambulance, Cemetery props, Foliage, Barrels, Helicopters and more.)

For texture artist:

- Be skilled in texturing 

- Previous experience with HL2/Source-related project is required

- Be familiar with GIMP, Photoshop and VTF editor.

-has the ability to work with the 3d artists

-especially in texturing the weapons (Umbrella, M1911, Remington 870, HKG3 etc.)

-Also texturing the characters (zombies, survivors, police mans and others.)

And texturing 

custom props such as (Cars, Ambulance, Cemetery props, Foliage, Barrels, Helicopters and more.)

 

The job is volunteer-based, if you are interested please dm me on mapcore or send us a resume at hammerstudiostaff@gmail.com and we'll talk about the project in private!

Our goals is to make the best they hunger experience into the next level!

 

Cheers,

- Rayan 

 

 

 

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