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Posted

Yeah! Nice work, like that worn look u go on two of them,

maybe that guppy thing should have some more used look...

Depends on the style of game though...

But these are nice! :D

(maybe u could put out a quick little tutt on how to skin ur modells,

think this looks interesting and i havent got a clue on how u do it!?)

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Posted

yea, I would spend more time adding little details, but I think they are only going to be around 128 - 256 pixels large on the screen.

Right now, since I dont think you will ever have a chance to see these things from the side or bottom, I just planar map them from the top, and use the texporter pluing for max (google if you want it) and do it up in photoshop.

Posted

If I know my topdown shootem up correctly I would say they will be lots smaller. Almost half that size, so you could have hordes of enemies and gazilions of bullets/lazers/bombs/explosions on the screen at once.

Posted

yea, I think normally they would, but I'm planning to have say . . 6 enemy ships on screen max, it's going to be a bit more tactical than your average space shooter.

Posted

I changed a few things on the old ships and redid the scale with the size of the image being the size of the game screen. Gotta get started on some new ones.

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