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Rockwell ''They Hunger: Source'' still searching for texture artists, modelers and level designers [Unpaid]


Poofoge
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We are hammer studios a team of passionate developers that are working in the promising source engine total-conversion under the name ''Rockwell'' aims faithfully to create the they hunger experience into the next level with source revive it's episode, and praising the great cult classic again just like in the old days and revive the coop experience we are mainly focusing on the singleplayer campaign at the moment during the pre-production stages and using stock hl2/css assets. 

3D Modeler: We are looking for talented modelers that are suitable and have experience with HL2/Source-related, so they will be able to create the weapons that was seen in the original (M1911, Umbrella, Remington 870, Minigun, Double Barrel Shotgun, Dynamite etc.), as well for the living npcs models (the zombies, cops, survivors, military etc.) and custom props (foliage, barrels, pipes, elevator, hospital props etc.)
Texture Artist: You will be able to be familiar with the source engine and be skilled in texturing, we would like to get some texture artists that would re-imagine the they hunger textures (skybox, waters, sewer section, dave station etc.) also especially as well the door and other misc, while also texturing the characters (zombies, cops, survivors etc.) and the weapons (m1911, umbrella etc.) and the props too (foliage, barrels etc.)
Level Designer: We are in search of talented mappers, that have previous experience with hl2/source-related project is required and be suitable for the they hunger source project, you will be able to re-imagine the maps, extending it's maps details, re-envision it and enhance it, also optimizing the levels is important, while the maps need to look pretty and detailed and a understand of source engine process build.

If you are interested please DM me on mapcore, or send us a resume at [email protected] or via the google form

Some WIPS stuff

finalmaptest0117.jpg.e9179d3ab967e16f9c27ca3568bb8ade.jpg

Sheriff_Chester_Rockwood.png.622fd9690e758e84ec0e859f0d9407ad.png

Some concept art from our previous artist that worked on They Hunger: Source

Edited by Poofoge
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  • Poofoge changed the title to Rockwell ''They Hunger: Source'' still searching for texture artists, modelers and level designers [Unpaid]

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    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
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