Bluestrike Posted July 29, 2005 Report Posted July 29, 2005 Final version as well. Ofcourse the looks can't compete with the newest from Valve but I think the 4 vent entrances and the window entrace throw up gameplay a bit and give CT's a better chance. [*:27d2grk6]Map name: cs_logistic_assault [*:27d2grk6]Release date: 28 july 2005 [*:27d2grk6]Number of spawn points: 64 [*:27d2grk6]Info Final version, cs_assault styled map based on a European industial area. [*:27d2grk6]Screenshots (click to enlarge) [*:27d2grk6]Downloads: - HL2files: http://halflife2.filefront.com/file/CS_ ... ault;45415 - Fileplanet: http://www.fileplanet.com/files/150000/155555.shtml - My site: http://www.bluestrike.be/maps/files/cs_ ... ssault.zip [*:27d2grk6]Credits - Map and custom textures by Bluestrike (http://www.bluestrike.be) - Bot navigation file by CoCoNuT (http://coconut.de.tc) Quote
Defrag Posted July 30, 2005 Report Posted July 30, 2005 Looks cool, you've got a nice theme going on there. The thing I can spot immediately is that the skybox seems to just 'end' abruptly, especially in this pic: http://www.bluestrike.be/maps/cs_logistic_1.jpg It would've looked a bit more natural if you'd added a slight fog and then more building in the distance via the 3d sky box. Also, the lighting is rather flat and very even -- it could've used a bit of variation and some bright, short-ranged lights here and there just to accent the architecture in places. That's all I can think of Nice job. Quote
ginsengavenger Posted August 27, 2005 Report Posted August 27, 2005 looks good, and well thought out in that things are arranged in a way that makes real-world sense. a few things about the screens that bug me a bit, the skybox as Defrag said; the texture mismatch on the right side of the road in pic 1; vent tex seems upside-down in pic 4 so the vents look inverted; the broken garage door in pic 3 is just totally improbable; some repetetive textures. those are just a few things that stand out right away and they're pretty minor but this kind of stuff does make a difference to my eye. one thing that bugs me about several assault remakes in a gameplay sense is the railing along the walkway in pic 4; i really prefer being able to drop straight down off the ledge without having to jump over a railing, particularly as it makes it easier to bring hostages down quickly. Quote
insta Posted August 27, 2005 Report Posted August 27, 2005 Looks good, but like the others said, the skybox needs a bit more work to make it look realistic. Also, how about some slight fog? Have a look at the official CS maps, most of them use fog and it makes things look alot better for some strange and mysterious reason. Quote
Minos Posted August 28, 2005 Report Posted August 28, 2005 It looks a bit simple and that's good for a CS map. Layout seems to be good as well. GJ Blue! Quote
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