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[CSGO] Vandal


Jim F Kennedy

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G'day, again.

Currently working on my map 'Vandal', a Wingman map set in the Land Down Under.

 

Heres an overview of the map so far.

de_vandal_radar.jpg.67d6c192c8067584eae7a0b834b2bd5e.jpg

Also heres a screenshot of it to gawk at while you're here.

20220504111251_1.jpg.315e22a95a0285909493d0cfd8f1052a.jpg

Infact, heres a bloody gallery of screenshots.

https://imgur.com/a/Tt5Tbif

Oh, and heres the workshop page too if thats your fancy.

https://steamcommunity.com/sharedfiles/filedetails/?id=2789383372

(It might be outdated...)

Edited by Jim F Kennedy
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  • 1 year later...

Another update on the texture work, but first heres how the skybox is currently looking, still gotta fix fog and transparency, but overall almost done.

20230510220816_1.thumb.jpg.03e16636f0588230e4a581ca2edc80ca.jpg

Next up heres some progress shots of the graffiti in the map, yeah lots of it. To get a decent variety of graffiti, I ended up mixing from CS:GO, Half Life Alyx and texture sites, edited to all have a blue tint.

20230510220716_1.thumb.jpg.37e68a27240c89e3bf2b4baf753405d6.jpg

One potential problem with this amount of graffiti is visibility, and surprisingly; it's fine.

20230510220651_1.thumb.jpg.07ab4871d7284b91037fc8756d4b2c15.jpg

Continuing on with graffiti, I also wanted to integrate gameplay information into them; arrows and a blanantly obvious "PLANT HERE".

20230510212331_1.jpg.1ef2d914f27a7ca9bf06f734564bd371.jpg

 

Edited by Jim F Kennedy
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  • 4 weeks later...

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