Jump to content

real-time trees looking for tips and tricks


Lee3dee

Recommended Posts

I'm currently working on some outdoor environments for this game that uses the torque engine which is rather limited compare to current engines :). Here's a sample of the evergreen i've been working on. Leaves were created in Paint effects, and then mapped onto planes. Which i will reduce from 200 polys to a flat plane for the distant trees.

tree_test01.jpg

Not sure if this is the right direction im taking, but thought id get some input :D

Link to comment
Share on other sites

  • Replies 42
  • Created
  • Last Reply

Top Posters In This Topic

jaardsi: hehe, i had no NDA to sign. Its a realistic duck hunting game. I'm doing most of the environments, interfaces and objects. It's hopefully be published at christmas.

Test 3

tree_test03.jpg

the single player level, the dunter stays on the island and most of the trees and vegitation are planes in the background. But for the multiplayer, I need to make fairly low poly trees that isn't going to slow down the engine that the hunter can see.

Link to comment
Share on other sites

I think the branches on the tree at the left just start a bit too high, it's not too tall. Also, the tree on the right (less polies than the one in the middle) look more 'full' that the one on the middle, which is weird. I'd say make the one on the middle more full as well.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...