Lee3dee Posted July 29, 2005 Report Posted July 29, 2005 I'm currently working on some outdoor environments for this game that uses the torque engine which is rather limited compare to current engines . Here's a sample of the evergreen i've been working on. Leaves were created in Paint effects, and then mapped onto planes. Which i will reduce from 200 polys to a flat plane for the distant trees. Not sure if this is the right direction im taking, but thought id get some input Quote
von*ferret Posted July 29, 2005 Report Posted July 29, 2005 looks good. Something I noticed is people tend to split their planes in half making a little contour so noticing the flat planes is a little more difficulut. Dunno if you can fit that into your polygon budget though. Quote
Lee3dee Posted July 29, 2005 Author Report Posted July 29, 2005 thanks von*ferret i did that for the 2 on the right. But thats a good idea. Another image before bed with varying polys. once i figure this out, i have to make snow covered ones too, oh boy! Quote
von*ferret Posted July 29, 2005 Report Posted July 29, 2005 looks nice, but remember snow would only cover the tops of them. On these you see under the branches. So be clever in your texturing cause it'll make the difference in making or breaking the atmosphere. Quote
von*ferret Posted July 29, 2005 Report Posted July 29, 2005 also you can vary the two techniquyes you have. So you can have less polygons but still have some of the effect. Might help youl. Quote
Lee3dee Posted July 29, 2005 Author Report Posted July 29, 2005 von*ferret: thanks some very good tips there, I'll try them out in a few mins. Quote
jaardsi Posted July 29, 2005 Report Posted July 29, 2005 May I ask what you're working on? or is it top sekrit? Quote
Lee3dee Posted July 29, 2005 Author Report Posted July 29, 2005 jaardsi: hehe, i had no NDA to sign. Its a realistic duck hunting game. I'm doing most of the environments, interfaces and objects. It's hopefully be published at christmas. Test 3 the single player level, the dunter stays on the island and most of the trees and vegitation are planes in the background. But for the multiplayer, I need to make fairly low poly trees that isn't going to slow down the engine that the hunter can see. Quote
Lee3dee Posted July 29, 2005 Author Report Posted July 29, 2005 i think i got as low as i can go for players view for it too look like a tree. hehe distant trees will be dual sided planes. hehe Quote
von*ferret Posted July 29, 2005 Report Posted July 29, 2005 trunk on the far right is a little thick in my opinion Quote
jaardsi Posted July 29, 2005 Report Posted July 29, 2005 The one on the left seems slightly too tall to me as well. Quote
DaanO Posted July 29, 2005 Report Posted July 29, 2005 I think the branches on the tree at the left just start a bit too high, it's not too tall. Also, the tree on the right (less polies than the one in the middle) look more 'full' that the one on the middle, which is weird. I'd say make the one on the middle more full as well. Quote
KungFuSquirrel Posted July 31, 2005 Report Posted July 31, 2005 Hmm, this would have been useful for my doodling last night... Only wish I had textures. http://www.button-masher.net/wip/tree01.jpg http://www.button-masher.net/wip/tree02.jpg Might have to compare with some notes from here... edit: sorry, not trying to hijack, just also interested in similar info! Quote
The Postman Posted August 1, 2005 Report Posted August 1, 2005 Ooh, this is a good thread. I'm about to work on an amateur project that just so happens to be an RTS. Quote
ReNo Posted August 1, 2005 Report Posted August 1, 2005 Love the style of that palm tree Andrew, would look great animated Quote
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